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  1. #31
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    YaY! more inventory space!

    Some other things that might help those of us still around:
    Reducing the amount of HMP required to upgrade a Empy from 95~99 to 750 (or making more voidwatch monsters drop pouches/increase pouches min and max amounts would work too).
    Reducing the amount of Alexandrite needed for a mythic to 15,000 (again making alexandrite easier to obtain by increasing drop rates in salvage, Neo Nyzul etc... would be acceptable too).

    Now a lot of people will be all WTF mate why would you say such things are you lazy?

    And the answer is no, but after watching all the changes to the game one thing that has stayed relatively the same is the slow pace which HMP & Alex accrue. There have been changes to the systems which provide these items that have been helpful yes, but they still accrue at a fraction of the speed that one could farm up currency for a relic. And in addition to a large item grind Empy & Mythics have a lot more prerequisites than a relic. So saying that reducing the two astronomically outrageous items portions of these weapons really doesn't make them any less time consuming. Assault missions along will take 100 days (1 tag per day 50 missions, must complete all of them twice). So in the name of balance it would only be fair to lessen the amount of Alex and HMP for these weapons.

    Next -- VNM system, you know the one that you get to chase invisible monsters around the map while healing to get a "read" on direction the monster is from you.
    I have horrible luck so that might play in to this a little, but the upgrades from one color to another color needs to be changed on all of these (yes including the ones in Abyssea) for the love of Altana please!
    now I'm not saying that every kill should be an upgrade (though it seems for my friends that is how it is and for me it is far from it) a player should not need to kill more then 5 vnms for an upgrade (5 is a fair number right??) so how do that? Well increasing the base rate substantially or add an ROE objective that rewards the next tier KI upon completion of the objective.
    Secondly the spawn system needs to be slightly adjusted in two ways in my opinion: Re spawns for all T2 VNMs shorten to 5 minutes (this mainly apples to abyssea sense there is only 1 of them), and second is that the the monster be spawned withing 8~10 yalms of someone who "rests" it is very frustrating when you are attempting to spawn a VNM and you get a 5 Yalm reading and then as you get up to move (which the animation takes a good 3 seconds) and move someone else swoops in and spawns it on you.

    Those are some of my thoughts on what could improve the quality of life in Vana'diel
    (5)

  2. #32
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    608
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74
    Quote Originally Posted by Kaiichi View Post
    I would still welcome....on that note, will we ever see the remaining event/special items added to storage slip 11? the Egg helm and Dinner set being just a few.
    You do realize there is an npc in southern Sandy, Port Bastok, forgetting where in Windy that stores such event items, Furnishing's and gears Right?

    I know however, there is some of those same items that are storable onto both the storage slip and the npc, if my memory serves me in recalling it right.
    (0)
    Last edited by YosemiteYogorockBlondelle; 05-17-2014 at 01:45 PM.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  3. #33
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Rubicant82 View Post
    YaY! more inventory space!

    Some other things that might help those of us still around:
    Reducing the amount of HMP required to upgrade a Empy from 95~99 to 750 (or making more voidwatch monsters drop pouches/increase pouches min and max amounts would work too).
    Reducing the amount of Alexandrite needed for a mythic to 15,000 (again making alexandrite easier to obtain by increasing drop rates in salvage, Neo Nyzul etc... would be acceptable too).

    Now a lot of people will be all WTF mate why would you say such things are you lazy?

    And the answer is no, but after watching all the changes to the game one thing that has stayed relatively the same is the slow pace which HMP & Alex accrue. There have been changes to the systems which provide these items that have been helpful yes, but they still accrue at a fraction of the speed that one could farm up currency for a relic. And in addition to a large item grind Empy & Mythics have a lot more prerequisites than a relic. So saying that reducing the two astronomically outrageous items portions of these weapons really doesn't make them any less time consuming. Assault missions along will take 100 days (1 tag per day 50 missions, must complete all of them twice). So in the name of balance it would only be fair to lessen the amount of Alex and HMP for these weapons.

    Next -- VNM system, you know the one that you get to chase invisible monsters around the map while healing to get a "read" on direction the monster is from you.
    I have horrible luck so that might play in to this a little, but the upgrades from one color to another color needs to be changed on all of these (yes including the ones in Abyssea) for the love of Altana please!
    now I'm not saying that every kill should be an upgrade (though it seems for my friends that is how it is and for me it is far from it) a player should not need to kill more then 5 vnms for an upgrade (5 is a fair number right??) so how do that? Well increasing the base rate substantially or add an ROE objective that rewards the next tier KI upon completion of the objective.
    Secondly the spawn system needs to be slightly adjusted in two ways in my opinion: Re spawns for all T2 VNMs shorten to 5 minutes (this mainly apples to abyssea sense there is only 1 of them), and second is that the the monster be spawned withing 8~10 yalms of someone who "rests" it is very frustrating when you are attempting to spawn a VNM and you get a 5 Yalm reading and then as you get up to move (which the animation takes a good 3 seconds) and move someone else swoops in and spawns it on you.

    Those are some of my thoughts on what could improve the quality of life in Vana'diel
    Increasing the slots from 2 to 4 for alexandrite would be a God-send. And yes, because I capitalized, you know who I'm talking about. :-)
    (0)

  4. #34
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    just realized I posted that in the wrong thread lol
    (1)

  5. #35
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    608
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74
    Quote Originally Posted by Catmato View Post
    How about taking it a step farther and making a new 80-item inventory for every gear slot?
    Did You mean the Porter Moogle storage slips by chance Catmato??
    (0)
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  6. #36
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Don't think she does. I think they're wanting something like the wardrobe we'll be getting but for each slot.
    (0)

  7. #37
    Player Tetsujin's Avatar
    Join Date
    Mar 2011
    Posts
    150
    Character
    Tetsujin
    World
    Cerberus
    Main Class
    PUP Lv 99
    A very promising feature. Can't wait!
    (0)

  8. #38
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,058
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by YosemiteYogorockBlondelle View Post
    Did You mean the Porter Moogle storage slips by chance Catmato??
    Not at all.


    Quote Originally Posted by Lithera View Post
    Don't think she does. I think they're wanting something like the wardrobe we'll be getting but for each slot.
    This. We'd never have to worry about inventory space again.
    (2)

  9. #39
    Player Paridise's Avatar
    Join Date
    Feb 2014
    Location
    US
    Posts
    47
    Character
    Paridise
    World
    Asura
    Main Class
    SCH Lv 99
    Storge slips 1-16? have been make for Zilart, Cop, Aht Urhgan, Abyssea, AF-50's, AF 109/119, Relic-70's, Relic 109/119, Empy 8-9-10.

    so where is the
    -skirmish gear slip? Gendewitha, Hagondes, Cizin, Otronif, Iuitl, & shield ~109/119
    -roe gear slip? 3 sets of gear?
    -Delve gear 110 from bee/shark/t-rex-tojil ?
    -wildskeeper Gear and Accessories 106/115
    -Weapons from SOA
    -colonizations gear

    So many sets of gear, storage slip would be nice instead of tossing it all.

    thank you for the new inventory space- anything you can get us all
    (2)
    Paridise
    BYE BYE Carbuncle Hello New World
    99 ALL JOBS
    2100 BLM SCH BLU SMN RDM COR

  10. #40
    Player Mnejing's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Ovjang
    World
    Lakshmi
    Main Class
    GEO Lv 99


    Can't wait for Wardrobe.
    (1)

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