relics take slightly different amounts.
18 000-3 000, 17 500- 3 000 , so on.
and i am talking now, there are different dmands for currency because all the good/ plupluar weapons take up a high amount in broze. a lot of relics that are made ether have the stage 4 take bronze or the stage 5 take bronze.
2 relics even take more bronze then that, shield uses bronze in all stages and bow is mostly bronze. for bow it is stage 2 bronze, stage 3 bronze, stage 4 shells, and stage 5 bronze.
sandy and bastok are both easy zones, windy being a bit harder ( some hate windy i actally like going there) and yet at times people sell bronze tripple what bynes are worth.
the game has not really changed what relics are good or bad, no relic became better ( vs one anther), some got worse ( sheild mainly) because of MDT caps.
staff is still useless, G-horn got a bit weaker in pracitliy then before even though the 90 is +3, really needs more.
anyways take those options with a grain of salt, i really do not want to debate what relics got crapper and such. What this thread is about is NPC exchanging currency. I think it should be like how guilds change prices in order to keep balance. If it stays 1 to 1 then people would just spam bastok or sandy and make the gob exchange it. Once this happens you can keep increasing the amount you need to trade till people stop doing it and have a reason to do other zones. (I/E infulcing the supply and demand)
day 1 person gets 100 byne, give it to a gob for 100 bronze, day 2 person gets 100 byne and gets 90 bronze, day 3 person gives 100 byne for 80 bronze... etc...
people keep doing this ill keep going down, then people will do other zones till there is some balance. the market will balance itself.
I really do not understand why people want it all one type, what is the point? it does more bad then good, ill make some zones want to spam to much