[OP] here! I haven't check in on this thread in awhile but yall have been busy.

So, SE has said that adjustments are going to be made to relics to power them up (although they'll probably do it in some obtuse way that ends up not really mattering much). That's a step in the right direction.

I like the exchange idea. As others have (repeatedly) said, the different currencies are tied into the storyline and it doesn't really make sense to remove content. I am, however, all for streamlining content. Following the logic of removing the level caps for mission battlefields and lowering the difficulty of the fights (I wasn't a fan of this btw but I do appreciate how it helped casual players), I think if we're making some content more available for all players, we should make all content more available for all players. At this point, we can go 1-90 in a day, get a fully upgraded Empyrean in 2 days. Why not lower the requirements and hassle of obtaining a relic?

First off, I think that instead of there being discrepancies in the total coin amount of each relic, it should be a flat amount of coins that is the same for each relic. It may vary on the the number of coins per stage from relic to relic, but the total number should be the same. The result would be more available coinage, flexibility in picking zones and stabilizing the price of currency. Supply and demand will implode if everyone tries to exchange the currently undervalued coins for the currently overvalued coins to bazaar, and that will clog that currency and cause undercutting and then the trend will shift to another currency. Don't like the price of the coins you need? Buy a cheaper version and exchange, or wait a week~.

This all achieves what my original intent was: making content more available, and lessening the exploitation of players upgrading more currently in-demand relics.