that is the same as i said before right?:I'd be game for a dynamic currency conversion via an NPC. If everyone floods it with Bynes, for example, Coins and Shells would become more valuable and you might hit the point where you'd need 2 bynes or more to get 1 of the other. On the other hand, if you needed a lot of bynes and had more of the other currency, you could possibly get said bynes by taking advantage of the conversion rate. Naturally, you wouldn't be able to deal in fractions of a currency, and some kind of daily/weekly calculations may be prudent, but it's just an idea since it's obvious the players don't value currency equally.
I'd actually like to be able to AH currency, though.
AH currency? no no no nothe only way to have a point of keeping the 3 types and having NPC extange is having a different output that would impose on a fee.
like cream soda said, in RL when you exchange currencies in RL the value changes and there is a fee that currency exchanges impose, so doing something like 10 byne = 6 bronze= 8 shells would reflect a bit more realism. and the exchange rates can be flexible depending how much people trade them for.
like if a lot of people did 10 byne for 6 bronze, it would go to 10 byne to 5 bronze and so on till people stopped mass trading, then it would go up and start all over, like in RL.
hmm you know, I really like this idea that you and soda inspired me to write
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