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  1. #1
    Player Bulrogg's Avatar
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    Your salvage reference doesn't make much since to me because in your example you are changing a path of gear that you had already started on. That would be like asking to trade in your Iga Tekko +2 for Bale Gauntlets +2.

    In the instance I quoted it would only provide a way to exchange currency, not a set path that you have already undertaken. When have the NPC in Nashmu that acts like a ISP currency exchange, why not extent that service to other NPC offering other currency exchange. Like I said, even if I have to go back in time to the [S]-Shadow-reign to find a banker that would exchange X,Y,Z currency then I would put in the foot work.

    Asking for a NPC to exchange X,Y,Z currency is no different then the people asking for an NPC to exchange Job: slot seals.

    I think the only people that would have a reason to be opposed to streamlining currency are the people that only do dynamis to sell currency. "Oh no, now all currency has equal value!!"
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  2. #2
    Player Cream_Soda's Avatar
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    ...and that is bad for who and why? Only for those that are doing Dyna to sell currency.
    I never said it was bad. Again you're missing my point. I said your idea is essentially the same as the OPs because it would have the same effect, when you were acting like it was such a different idea, when it was the same one with new wrapping.
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  3. #3
    Player Rambus's Avatar
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    Quote Originally Posted by Bulrogg View Post
    .... When have the NPC in Nashmu that acts like a ISP currency exchange, why not extent that service to other NPC offering other currency exchange. Like I said, even if I have to go back in time to the [S]-Shadow-reign to find a banker that would exchange X,Y,Z currency then I would put in the foot work.

    Asking for a NPC to exchange X,Y,Z currency is no different then the people asking for an NPC to exchange Job: slot seals.

    I think the only people that would have a reason to be opposed to streamlining currency are the people that only do dynamis to sell currency. "Oh no, now all currency has equal value!!"
    soda is right about this comment, you can extange currency like you do in Nashmu 100 bronze > 1 silver, 100 silver > 1 gold.

    there be no practical difference in having 3 different types and letting the NPC exchange them, (vs what OP said) the only way to have a reason to do that is to have all 3 and have a npc exchange is to add a "fee"

    want to make your bynes into bronze? ok that would be 10 byne and you get 6 bronze.
    (1)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  4. #4
    Player Bulrogg's Avatar
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    Quote Originally Posted by Rambus View Post
    want to make your bynes into bronze? ok that would be 10 byne and you get 6 bronze.

    Why not 1:1? Are the only value assigned to the Crystal War era currency the gil that can be squeezed out of someone? Maybe SE envisioned Bastok as a third world country and that is why Bynes hold no gil value in comparison to Shells and Bronze pieces. I don't know. But a NPC to trade Crystal War era currency 1:1 doesn't bother me, in fact I am in favor of it.
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  5. #5
    Player Cream_Soda's Avatar
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    Quote Originally Posted by Bulrogg View Post
    Why not 1:1? Are the only value assigned to the Crystal War era currency the gil that can be squeezed out of someone? Maybe SE envisioned Bastok as a third world country and that is why Bynes hold no gil value in comparison to Shells and Bronze pieces. I don't know. But a NPC to trade Crystal War era currency 1:1 doesn't bother me, in fact I am in favor of it.
    I'm not saying which one should be worth more than another, but there's no reason to be 1:1. Again, it's international, different currencies. The value between differing countries is always changing, it's never static.

    Not to mention, it reduces the items in question to a mere plot device, because as actual items, they'd be 0% different.
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  6. #6
    Player Bulrogg's Avatar
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    Quote Originally Posted by Cream_Soda View Post
    I'm not saying which one should be worth more than another, but there's no reason to be 1:1. Again, it's international, different currencies. The value between differing countries is always changing, it's never static.
    That would be the case if the currency was still used. But it is not. It is ancient Crystal War era currency. It only has one purpose in game, upgrading armor/gear. I have Confederate and Union money from eras ago and you know how much they are worth. Exactly the same, not worth the paper they are printed on. Why would we assign different gil values for essential the same worthless piece of paper?
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  7. #7
    Player Cream_Soda's Avatar
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    Quote Originally Posted by Bulrogg View Post
    That would be the case if the currency was still used. But it is not. It is ancient Crystal War era currency. It only has one purpose in game, upgrading armor/gear. I have Confederate and Union money from eras ago and you know how much they are worth. Exactly the same, not worth the paper they are printed on. Why would we assign different gil values for essential the same worthless piece of paper?
    They're not made of paper. One is made of gold/bronze/silver and we have one that's made of effing sea shells. You're not comparing paper to paper. You're comparing three completely different materials that were never of equal value to begin with.
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  8. #8
    Player Rambus's Avatar
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    Quote Originally Posted by Bulrogg View Post
    Why not 1:1? Are the only value assigned to the Crystal War era currency the gil that can be squeezed out of someone? Maybe SE envisioned Bastok as a third world country and that is why Bynes hold no gil value in comparison to Shells and Bronze pieces. I don't know. But a NPC to trade Crystal War era currency 1:1 doesn't bother me, in fact I am in favor of it.
    because there is no point of having different currencies if they where 1 to 1, that is the point cream soda was trying to get across to you.

    the only way to have a point of keeping the 3 types and having NPC extange is having a different output that would impose on a fee.

    like cream soda said, in RL when you exchange currencies in RL the value changes and there is a fee that currency exchanges impose, so doing something like 10 byne = 6 bronze= 8 shells would reflect a bit more realism. and the exchange rates can be flexible depending how much people trade them for.

    like if a lot of people did 10 byne for 6 bronze, it would go to 10 byne to 5 bronze and so on till people stopped mass trading, then it would go up and start all over, like in RL.

    hmm you know, I really like this idea that you and soda inspired me to write

    Quote Originally Posted by Atomic_Skull View Post
    People will do the easiest zone, which ever that is, and ONLY that zone because doing a harder zone will make no sense if you can exchange currency 1:1 for any other currency. Whichever zone is the most efficient means of amassing currency will be the only zone that people will do.
    This is the other issue yes, bastok and sandy would be the only zones being done for pure currency interest.
    (1)
    Last edited by Rambus; 03-31-2011 at 03:05 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

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