Only read the first few pages, so not surprised someone else brought it up. :P
And I'm sorry, but not everyone has the luxury to set up a bazaar in Rolan-mart. If you're someone in the resale market worried about losing their niche? Too bad.
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I still do not see how any of you can say the currencies have different value. They have no value at all. They have GIL value when you bazaar them only because every LS wanted an Aegis PLD, as one example, many years ago didn't want the Byne currency relics for stage 5. And why would you charge a fee to exchange currency? You don't pay a fee to exchange 99+1 currency into a 100 Byne, M Silver, Jade do you? I sure don't.
You guys are still missing the point I'm trying to make that there is a STORY in the game. Each city had their own currency. Why would you take the original game storyline and delete the content? Make zero sense to me. At least being able to exchange currency 1 to 1 for another type you balance out the player made gil value on the currency.
In the end the currency was originally put into the game for relic weapons and relic gear upgrades. Not to bazaar and make gil off of because people are to lazy to find other means of making gil. Besides now that Abyssea is out everything in the game is free so now all the people that cried about having no gil for the better gear in the game can stop. People that do dynamis just to sell the currency for gil wouldn't want a change like this because they cant spam Sandy anymore for the highest player valued currency. At least being able to exchange keep the story of the game the same. No matter how you put it 18000 currency is still 18000 currency when your relic is done. Doesn't matter what type of currency it is because there is no GAME value on currency there is only PLAYER value.
same reason I dislike the idea of AH in FFXIV, I like the people interaction.
but I find it funny you are telling me "too bad" on something that did not exist for 8 years.
supplay and damand, there is like 40% more spent with o. pieces then the other 2 types.
So if you minic that even with a extange NPC it would change depending how much people make a trade. Price change at guilds depending how meny people buy something so this can be the same way.
But that's the player value put on the currency. Supply and demand has nothing to do with that because if you can exchange currency there will be no supply and demand, because people can exchange what they don't want for what they do want. Making the player based prices in bazaars even for all types of currency. If you need 18000 currency for a relic no matter how you try to figure it, you still need 18000 in the end. My point is to balance things out, we are still thinking O Bronze (final stage) relics are still the best and some aren't anymore. SE has made a bunch of relics worth getting that were not as desired before. Spharai H2H is a perfect example of this. We choose to say O Bronze is the most desired only because years ago they were. The game has changed with how good / bad relics have become.
relics take slightly different amounts.
18 000-3 000, 17 500- 3 000 , so on.
and i am talking now, there are different dmands for currency because all the good/ plupluar weapons take up a high amount in broze. a lot of relics that are made ether have the stage 4 take bronze or the stage 5 take bronze.
2 relics even take more bronze then that, shield uses bronze in all stages and bow is mostly bronze. for bow it is stage 2 bronze, stage 3 bronze, stage 4 shells, and stage 5 bronze.
sandy and bastok are both easy zones, windy being a bit harder ( some hate windy i actally like going there) and yet at times people sell bronze tripple what bynes are worth.
the game has not really changed what relics are good or bad, no relic became better ( vs one anther), some got worse ( sheild mainly) because of MDT caps.
staff is still useless, G-horn got a bit weaker in pracitliy then before even though the 90 is +3, really needs more.
anyways take those options with a grain of salt, i really do not want to debate what relics got crapper and such. What this thread is about is NPC exchanging currency. I think it should be like how guilds change prices in order to keep balance. If it stays 1 to 1 then people would just spam bastok or sandy and make the gob exchange it. Once this happens you can keep increasing the amount you need to trade till people stop doing it and have a reason to do other zones. (I/E infulcing the supply and demand)
day 1 person gets 100 byne, give it to a gob for 100 bronze, day 2 person gets 100 byne and gets 90 bronze, day 3 person gives 100 byne for 80 bronze... etc...
people keep doing this ill keep going down, then people will do other zones till there is some balance. the market will balance itself.
I really do not understand why people want it all one type, what is the point? it does more bad then good, ill make some zones want to spam to much
[OP] here! I haven't check in on this thread in awhile but yall have been busy.
So, SE has said that adjustments are going to be made to relics to power them up (although they'll probably do it in some obtuse way that ends up not really mattering much). That's a step in the right direction.
I like the exchange idea. As others have (repeatedly) said, the different currencies are tied into the storyline and it doesn't really make sense to remove content. I am, however, all for streamlining content. Following the logic of removing the level caps for mission battlefields and lowering the difficulty of the fights (I wasn't a fan of this btw but I do appreciate how it helped casual players), I think if we're making some content more available for all players, we should make all content more available for all players. At this point, we can go 1-90 in a day, get a fully upgraded Empyrean in 2 days. Why not lower the requirements and hassle of obtaining a relic?
First off, I think that instead of there being discrepancies in the total coin amount of each relic, it should be a flat amount of coins that is the same for each relic. It may vary on the the number of coins per stage from relic to relic, but the total number should be the same. The result would be more available coinage, flexibility in picking zones and stabilizing the price of currency. Supply and demand will implode if everyone tries to exchange the currently undervalued coins for the currently overvalued coins to bazaar, and that will clog that currency and cause undercutting and then the trend will shift to another currency. Don't like the price of the coins you need? Buy a cheaper version and exchange, or wait a week~.
This all achieves what my original intent was: making content more available, and lessening the exploitation of players upgrading more currently in-demand relics.
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