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  1. #61
    Player Cream_Soda's Avatar
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    Tigerwoods
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    Sylph
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    MNK Lv 99
    Look, if streamlining currency kills your only way of making gil in the game then I am sorry but I am for it. If you are not a currency seller then why would you be against it?
    The same reason I'm against exchanging af3 seals, salvage upgrades, etc.

    No point in having separate items to turn around and make them the same
    (1)

  2. #62
    Player Bulrogg's Avatar
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    I haven't gotten into synthing much other than food. Aren't there a few different recipes that proc the same result? Like I said, I know as much about synthing as I do airplanes. (that's not a lot)

    But I assumed you could use a tiger hide or a simoldian hide to produce some of the same synths or something like that?Forgive me if I'm wrong, I've always been a gardener as opposed to crafter.

    Quote Originally Posted by Rambus View Post
    what? there is no npc store for it ( I am confused)

    you trade 100 bronze for 1 silver, 100 silver for 1 gold its all the same vaule
    I get confused too, sometimes forgetting who I was trying to make a point to. I am aware of the Goblins that will upgrade your lower currency for bigger currency, like you said 100 bronze > 1 silver and 100 silver >1 gold.

    What the post of the guy I quoted had suggested either using the same Gobs or new NPCs that would convert on a 1:1 for bronze, shell or byne.
    (0)
    Last edited by Bulrogg; 03-31-2011 at 03:26 PM.

  3. #63
    Player Cream_Soda's Avatar
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    Character
    Tigerwoods
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    Sylph
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    MNK Lv 99
    I'll put it this way.

    The currencies are NOT equal.

    Why are there different requirements for different relics to begin with?

    He doesn't use the currency in the craft. He takes the currency as payment and uses non currency items for the upgrade.

    If they were a 1:1 ratio, there'd be no need to require a certain kind of currency, he'd just take any coin you could give him because they'd all be worth the same to him.

    He obviously collects all 3 to begin with or there wouldn't be different requirements.
    (1)

  4. #64
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Bulrogg View Post
    I haven't gotten into synthing much other than food. Aren't there a few different recipes that proc the same result? Like I said, I know as much about synthing as I do airplanes. (that's not a lot)

    But I assumed you could use a tiger hide or a simoldian hide to produce some of the same synths or something like that?Forgive me if I'm wrong, I've always been a gardener as opposed to crafter.



    I get confused too, sometimes forgetting who I was trying to make a point to. I am aware of the Goblins that will upgrade your lower currency for bigger currency, like you said 100 bronze > 1 silver and 100 silver >1 gold.

    What the post of the guy I quoted had suggested either using the same Gobs or new NPCs that would convert on a 1:1 for bronze, shell or byne.
    I was talking to you.. what are you talking about when you are saying giving to NPCs? uh quote is ...

    Quote Originally Posted by Bulrogg View Post
    ....
    Kind of going off topic; can you NPC relic currency? If you can, what is the price difference? I wouldn't know, I never tried. But I'm thinking if you could, their value would be the same.
    to me your acting like 2 different people now, now i am really confused.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #65
    Player Bulrogg's Avatar
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    You are correct! The currencies are not equal. Because we have assigned a gil value to them in relation to the best DMG relic weapons.

    Why the different requirement? I don't know, I'm not employed by SE but my guess would be that way not everyone was trying to compete for the same one type of uni-currency and the price skyrockets. This was years ago. Who knows what SE has in store. I'll just wait and see while kicking out some ideas and contributing to others.
    (0)

  6. #66
    Player Cream_Soda's Avatar
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    Tigerwoods
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    Sylph
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    MNK Lv 99
    You are correct! The currencies are not equal. Because we have assigned a gil value to them in relation to the best DMG relic weapons.
    This has nothing to do with it.

    They're not even equal to the NPC who upgrades the relics.
    (1)

  7. #67
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Rambus View Post
    because there is no point of having different currencies if they where 1 to 1, that is the point cream soda was trying to get across to you.

    the only way to have a point of keeping the 3 types and having NPC extange is having a different output that would impose on a fee.

    like cream soda said, in RL when you exchange currencies in RL the value changes and there is a fee that currency exchanges impose, so doing something like 10 byne = 6 bronze= 8 shells would reflect a bit more realism. and the exchange rates can be flexible depending how much people trade them for.

    like if a lot of people did 10 byne for 6 bronze, it would go to 10 byne to 5 bronze and so on till people stopped mass trading, then it would go up and start all over, like in RL.

    hmm you know, I really like this idea that you and soda inspired me to write
    This is the only way you can really agure a reason for a NPC to extange currencies.

    if you want 1 to 1 then the different types have no purpose.

    and can you explain what you mean by NPC currecy when you know you can extange them? there is no NPC store.

    soda is right with that point he just made above me as well

    stage 2: 300-500
    stage 3: 1200-1600? (going off top my head) *checked shield totals 1200 sorry
    stage 4: 6000-6200
    stage 5: 10000 with 3000 refund
    (1)
    Last edited by Rambus; 03-31-2011 at 03:42 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #68
    Player Bulrogg's Avatar
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    I see why you got mislead. I meant can you NPC(sell) the currency like you can NPC(sell) armor, items, etc. rather than listing on the Auction House.

    I am curious to see what SE's value of the currency would be if sold to an NPC.

    My apologies for the misunderstanding and hope that can clear up what I was trying to say. It gets hard with all these voices in my head trying to type what each is saying. <.<
    (0)

  9. #69
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Bulrogg View Post
    I see why you got mislead. I meant can you NPC(sell) the currency like you can NPC(sell) armor, items, etc. rather than listing on the Auction House.

    I am curious to see what SE's value of the currency would be if sold to an NPC.

    My apologies for the misunderstanding and hope that can clear up what I was trying to say. It gets hard with all these voices in my head trying to type what each is saying. <.<
    No its grey

    I did not try gold though I was exited, i also wanted to see if he would really brake the gold down, i forgot in excitement
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #70
    Player Seriha's Avatar
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    Mar 2011
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    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    I'd be game for a dynamic currency conversion via an NPC. If everyone floods it with Bynes, for example, Coins and Shells would become more valuable and you might hit the point where you'd need 2 bynes or more to get 1 of the other. On the other hand, if you needed a lot of bynes and had more of the other currency, you could possibly get said bynes by taking advantage of the conversion rate. Naturally, you wouldn't be able to deal in fractions of a currency, and some kind of daily/weekly calculations may be prudent, but it's just an idea since it's obvious the players don't value currency equally.

    I'd actually like to be able to AH currency, though.
    (2)

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