I wouldn't consider them to be worth what they cost even if they were buffed. If you're doing a relic (and succeed), money is usually no object. It doesn't mean that the item's true value is in line with the expense and effort put in.Leave the gil value of relics alone and boost them so they are worth what they cost.
OP: Not a bad idea. Frankly, I think what would end up happening is the currency would just rise to the value of the most expensive one currently.
Last edited by Alhanelem; 03-31-2011 at 11:36 AM.
You're missing the point. It's the same idea with a different coat of paint. That request is basically asking for the exact same thing as the OPs is. They'd have the same effect on currency, such as prices equaling out between the 3, etc.
...and that is bad for who and why? Only for those that are doing Dyna to sell currency.
There are lots of other ways to make gil rather than exploit the currency of the best DMG dealing relics.But that's just my 2 gil.
If you don't like the idea, then don't "like" the topic/thread and leave it at that. I hate seeing topics getting closed because a few people don't want to see the game changed in any way except the ideas they have and run it to the ground.
Your salvage reference doesn't make much since to me because in your example you are changing a path of gear that you had already started on. That would be like asking to trade in your Iga Tekko +2 for Bale Gauntlets +2.
In the instance I quoted it would only provide a way to exchange currency, not a set path that you have already undertaken. When have the NPC in Nashmu that acts like a ISP currency exchange, why not extent that service to other NPC offering other currency exchange. Like I said, even if I have to go back in time to the [S]-Shadow-reign to find a banker that would exchange X,Y,Z currency then I would put in the foot work.
Asking for a NPC to exchange X,Y,Z currency is no different then the people asking for an NPC to exchange Job: slot seals.
I think the only people that would have a reason to be opposed to streamlining currency are the people that only do dynamis to sell currency. "Oh no, now all currency has equal value!!"
I never said it was bad. Again you're missing my point. I said your idea is essentially the same as the OPs because it would have the same effect, when you were acting like it was such a different idea, when it was the same one with new wrapping....and that is bad for who and why? Only for those that are doing Dyna to sell currency.
soda is right about this comment, you can extange currency like you do in Nashmu 100 bronze > 1 silver, 100 silver > 1 gold.
there be no practical difference in having 3 different types and letting the NPC exchange them, (vs what OP said) the only way to have a reason to do that is to have all 3 and have a npc exchange is to add a "fee"
want to make your bynes into bronze? ok that would be 10 byne and you get 6 bronze.
Why not 1:1? Are the only value assigned to the Crystal War era currency the gil that can be squeezed out of someone? Maybe SE envisioned Bastok as a third world country and that is why Bynes hold no gil value in comparison to Shells and Bronze pieces. I don't know. But a NPC to trade Crystal War era currency 1:1 doesn't bother me, in fact I am in favor of it.
I'm not saying which one should be worth more than another, but there's no reason to be 1:1. Again, it's international, different currencies. The value between differing countries is always changing, it's never static.
Not to mention, it reduces the items in question to a mere plot device, because as actual items, they'd be 0% different.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |