Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17
  1. #11
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    It would be nice if we had another spell like plenilune but with a significantly better buff added to it. Cure 5 effect with added cocoon or enmity boost to cured ally. Something...
    (0)

  2. #12
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Tennotsukai View Post
    It would be nice if we had another spell like plenilune but with a significantly better buff added to it. Cure 5 effect with added cocoon or enmity boost to cured ally. Something...
    i would be allready happy if they would add some BLU cure potency + ilvl gear... as it stands all cure potency pieces are below lvl 99...
    (1)

  3. #13
    Player Kafrein's Avatar
    Join Date
    Mar 2013
    Location
    UK
    Posts
    46
    Character
    Kafrein
    World
    Bahamut
    Main Class
    BLU Lv 99
    Quote Originally Posted by Damane View Post
    i would be allready happy if they would add some BLU cure potency + ilvl gear... as it stands all cure potency pieces are below lvl 99...
    There's Tamaxchi, and that cape which name I forget. I think BLU has access to a few of the mage gears as well, I'm sure some of them have cure potency. Wetherspoons cuffs (I think) has it, or some other gloves.
    (0)

  4. #14
    Player Arcanumbreaker's Avatar
    Join Date
    Nov 2012
    Posts
    2
    Character
    Arcwar
    World
    Ragnarok
    Main Class
    BLU Lv 99
    the tamaxchi is a club that has 22% cure potency and unless somthing has changed cure potency maxes out at that, but the are some ways to get to that like stated earlier there is weatherspoon gloves which are 8% cure potency, there is the cape that i cant remember the name of but i has 4% cure potency and there is the sword galenus which has 10% cure potency on it and those are the three i use in my healing set. i also sub sch alot so the healing magic boost from light arts is amazing.
    (0)
    Last edited by Arcanumbreaker; 02-17-2014 at 07:56 AM.

  5. #15
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    I agree BLU should be added to more of the "Cure" potency pieces. It has native "Cure" healing abilities, unlike jobs like BLM BRD SMN PUP and GEO which end up on all of them. I see why they are on it, but it doesn't change the fact it requires a support job to even use it. I don't see why a job that has native "Cure" spells, isn't first thought in the process. BLU's ability to deal damage isn't an excuse not to. (BLM SMN PUP GEO say hi)

    I don't see them needing to be on Gendewitha but at least they should be on the Bokwus set and equip Nefer/Heka's Kalasiris.
    (0)
    Last edited by Rwolf; 02-17-2014 at 08:45 AM. Reason: rewording

  6. #16
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    It's really not too difficult to get a decent magic fruit/plenilune when using cure pot receive as well as pot give. Phalaina locket, Oretania's cape, Chuq'aba Belt, Praeco slacks, Buremte Gloves, and tamaxchi w/a few other mnd pieces can easily cure for near 1000s. Of course, who holds on to a tamaxchi unless blu burning/nuking?

    I'd like to see a future healing spell that derives cure potency from blue magic skill as well as have a very fast casting speed. How fast? Faster than or as fast as Tem. Upheaval.

    Has anyone tested how high we can cure with white wind with all the new HP+ gear? Just curious...
    (0)

  7. #17
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    It is less about difficulty in obtaining a decent solo cure self build and more about accessibility/inventory consolidation/curing others. Not having to carry more small pieces of cure potency to make up for very easily being on big pieces like Bokwus and Heka's. There's no legitimate reason not to add BLU to higher potency pieces. If reaching cure potency cap was a solid reason not to add jobs to natively heal to gear, there would be no need to add "Cure potency" in Adoulin gear.
    (0)

Page 2 of 2 FirstFirst 1 2