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  1. #11
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Okipuit View Post
    We would like to carefully approach these adjustments as they offer valuable rewards and strong equipment that could affect the overall balance.
    The balance was already gone for past 5 months when log in campaign hand out defending rings
    (4)

  2. #12
    Player Renaissance2K's Avatar
    Join Date
    Feb 2013
    Location
    California
    Posts
    134
    Character
    Rentwokay
    World
    Asura
    Main Class
    SMN Lv 75
    Quote Originally Posted by Okipuit View Post
    We agree that the current condition of FINAL FANTASY XI doesn't fit to have users wait 3-4 days to encounter NMs and we would like to adjust this phase by phase. The reason why we are not currently adjusting NMs that are requirements for RME weapons is because they are directly linked to the difficulty of their creation.
    I'm giving the team the benefit of the doubt and assuming the "valuable rewards and strong equipment" to which you're referring are the Mythic weapons that require these HNM kills. Considering you still need to collect six gazillion Alexandrite to get these weapons, reducing the overall build time by a few days through the shortening of the Puppy/Draggy/Kitty spawn times is negligible. It's just trying to remove yet another "aw, come on" game mechanic.

    And, if I'm mistaken and by "valuable rewards and strong equipment," you mean the Algol and Seveneyes, well, that's just silly.
    (2)

  3. #13
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Okipuit View Post
    There are a lot of NMs that we would like to address but since there are so many, it would be difficult to adjust them all at once. The purpose of the recent NM respawn and drop rate adjustments were aimed to increase the avenues for obtaining equipment in starting areas only.

    We agree that the current condition of FINAL FANTASY XI doesn't fit to have users wait 3-4 days to encounter NMs and we would like to adjust this phase by phase. The reason why we are not currently adjusting NMs that are requirements for RME weapons is because they are directly linked to the difficulty of their creation.

    We would like to carefully approach these adjustments as they offer valuable rewards and strong equipment that could affect the overall balance.
    Khimaira, Cerberus, and Hydra have nothing to do with mythic weapons. Are you getting them mixed up with Tyger, Sarameya, and Tinnin? Spawning the mythic NMs is not an issue currently. In fact, they are far easier to engage in battle because you can spawn them with your own items. I think these users are complaining about the not-very-useful, just-plain-outdated, why's-anyone-camping-them-the-drops-aren't-worth-it-and-it's-easier-to-learn-blue-magic-on-Nyzul-floor-100 timed pop NMs.
    (9)

  4. #14
    Player Anjou's Avatar
    Join Date
    May 2013
    Location
    San d'Oria
    Posts
    543
    Character
    Anjou
    World
    Ragnarok
    Main Class
    NIN Lv 60
    Quote Originally Posted by Edyth View Post
    Khimaira, Cerberus, and Hydra have nothing to do with mythic weapons. Are you getting them mixed up with Tyger, Sarameya, and Tinnin? Spawning the mythic NMs is not an issue currently. In fact, they are far easier to engage in battle because you can spawn them with your own items. I think these users are complaining about the not-very-useful, just-plain-outdated, why's-anyone-camping-them-the-drops-aren't-worth-it-and-it's-easier-to-learn-blue-magic-on-Nyzul-floor-100 timed pop NMs.
    Speak for yourself, I'm trying to get my hands on Haute which is horrendously outdated. Khimaira's horn is no longer very valuable, and RMT will not overcamp him. There is no excuse as to why it can't be lowered, 3-4 days is uncalled for and quite frankly I cannot understand why we can't just lower the respawn timers since you graciously lowered the repops on lottery NM's needed for super weapons, but you can't lower a 72 hour repop for an outdated sword/club.


    I love the 'logic'
    (1)

  5. #15
    Player Anjou's Avatar
    Join Date
    May 2013
    Location
    San d'Oria
    Posts
    543
    Character
    Anjou
    World
    Ragnarok
    Main Class
    NIN Lv 60
    Okipuit please forgive me if I am wrong, but these NM's are not part of Mythic, therefore they are not tied to RME weapons.

    Khimaira

    Hydra

    Cerberus

    These NM's do not pertain to Mythic, they were hunted for

    Sirius Axe - Hydra
    Hauteclaire - Khimaira
    Seveneyes - Khimaira
    Algol - Cerberus.
    (3)

  6. #16
    Player Luscia's Avatar
    Join Date
    Mar 2013
    Posts
    32
    Character
    Luscia
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by Okipuit View Post
    The reason why we are not currently adjusting NMs that are requirements for RME weapons is because they are directly linked to the difficulty of their creation.
    Yet the RMEs are weaker than the Delve counterparts. That aside though, the 3 kings for Aht do need adjusting; mainly khim. Unlike cerb and hydra, a blu can't learn their spell from Abyssea.
    (2)

  7. #17
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    These NMs are not involved in the RME at all. the ZNM versions are needed for 2 parts for mythic weapon, need trophy from all 3 for quest. And later during trials you need to kill one of them 3 times depending on the Weapon. Dev team needs to do their homework
    (1)
    Quote Originally Posted by Camate View Post
    Quote Originally Posted by Akihiko_Matsui
    This goes the same for extremely difficult content. (Naturally it’s not easy since it’s extremely difficult…)
    Quote Originally Posted by Camate View Post
    as long as you don’t have severely bad luck.

  8. #18
    Player
    Join Date
    Oct 2013
    Posts
    3
    Also posting that Cerb/Khim/Hydra are not used in mythic weapon creation, just want to make sure this gets enough attention since it's an error.
    (1)

  9. #19
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    Quote Originally Posted by Anjou View Post
    Okipuit please forgive me if I am wrong, but these NM's are not part of Mythic, therefore they are not tied to RME weapons.

    Khimaira

    Hydra

    Cerberus

    These NM's do not pertain to Mythic, they were hunted for

    Sirius Axe - Hydra
    Hauteclaire - Khimaira
    Seveneyes - Khimaira
    Algol - Cerberus.
    I still fail to see how this specific comment devalued anything Okipuit said.

    He pretty much stated: Yes, we see the need to downgrade certain NM timers. However doing so is complicated and costs time. No we do not plan to adjust timers on NMs involved in RME
    (1)
    Last edited by Umichi; 11-24-2013 at 12:06 AM.

  10. #20
    Player Anjou's Avatar
    Join Date
    May 2013
    Location
    San d'Oria
    Posts
    543
    Character
    Anjou
    World
    Ragnarok
    Main Class
    NIN Lv 60
    Quote Originally Posted by Umichi View Post
    I still fail to see how this specific comment devalued anything Okipuit said.

    He pretty much stated: Yes, we see the need to downgrade certain NM timers. However doing so is complicated and costs time. No we do not plan to adjust timers on NMs involved in RME
    Umichi please open your eyes and look at the other comments aside from mine. Khimaira, Cerberus, and Hydra have -NOTHING- to do with RME whatsoever, they are not involved in Mythic weapons, if they were then there'd be even fewer mythics around. The only reason I was asking if these would get reduced was so that their drops can actually be considered collectible. The only NM's of these type are the ZNM's that have absolutely no relation to Khim, Cerb, or Hydra.
    (2)

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