This has been asked for for years: More ways to obtain items from "ground kings" (Fafnir/Nidhogg, Behemoth/King Behemoth, Adamantoise/Aspidochelone). First it was heavy competition, and then heavy competition + botting. The third party claiming tools were still reasonably easy to beat with normal claiming methods. Then, more advanced third party tools were introduced and pretty much killed legit king camping.
SE's response to this has been wide and sweeping over the years, but never actually addressed the issue (both in terms of making the content more available or curbing the third party tools used to claim those mobs). They added Limbus, ZNMs, Nyzul Isle Assault, Salvage, Einherjar, SCNMs, VNMs, and finally Abyssea.
With the ability to upgrade older gear via Synergy approaching, there should be alternate ways to obtain the drops from kings. The current alternate methods don't work. For instance: 2-3 Earthen Abj: Body dropping in Einherjar per real calender year if you participate twice a week, every week for 52 weeks is not a reasonable drop rate.
And I mean all the items available from kings. Equipment, abjurations, Black Belt quest items. While BB items are somewhat easier to obtain provided you have hundreds of Kindred Seals, it's still a terrible drop rate.
So I would like to see an adjustment to the spawn/respawn conditions of kings from days to a matter of a couple hours. Or introduce force spawned mobs that drop those items. Or make them drops from existing battlefields and increase their drop rates in Einherjar.
Perhaps it's somehow not common knowledge to Square that the only way to obtain items from kings is to "purchase" them from linkshells that exist exclusively for the purpose of claiming NMs with third party tools ("botshells") for several million gil apiece.
I'd really like to see king camping come back. The only way this can or will happen is if it was made so that botshells would have difficulty monopolizing the mobs. The respawn timers need to be reduced to 1-2 hours, and the lottery for "HQ" mobs needs to be randomized, but adjusted to at least twice a day, instead of once every 3-5 days. Or making kings forced popped by farming specific items/key items.
Linkshells do not like camping NMs for several hours with the chance of not getting claim (well, more like "with zero chance of getting claim" as the situation dictates these days). This is not the same as spending 3 hours farming pops for an SCNM or Abyssea NM, or for a VNM Abyssite color change. At least players have a guaranteed opportunity to fight the mob in question, regardless of what drops it may give.
So, I've seen this topic discussed more than six dozen times in threads ranging from 2004 to 2009~ (give or take) when most normal endgame shells finally just gave up camping those mobs altogether.
Instead of interpreting that as a lack of interest in the content, it should've provoked a need to investigate the situation and provide reasonable measures to make that content available to everyone.
Oh and please don't turn this into a trollfest. Everyone knows the situation; I've summed it up pretty well. No need to write a thesis on the ethics of botting and turn this into a BG thread. It's aimed at devs and those that have valid opinions on the subject matter, thanks!
Oh and if it's been covered in update notes buried somewhere in the land of Twitter and then linked to in 2 other places, which is enough to bring the "it's been posted in 15 quadrillion places!!" trolls out, cool. Link that content here instead of posting a cool story.