Results 1 to 10 of 21

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    334
    I like your post, and I agree with its message.

    For the last part, I believe they said they dramatically increased the Einherjar drops, but I don't know of anyone that does Einherjar anymore. Other than that, I don't know if increasing the pop conditions would help immediately, but they most definitely will in the long run.

    I'd bet a dozen donuts this is already in the works, considering the new system to augment is so chance based, and most(if not all) the king gear is either obsolete, hitting the floor, or both.

    The only issue, and really the only reason botshells even camp that nowadays is to sell the BB items from what I seen. Idk how drastically reducing the spawn time is going to affect that. SE seems to be leaning towards keeping Blackbelt kind of an exclusive item. And on that, they may just fudge the whole reduced timer thing for that reason.

    What they could do, is make a version of the land kings (RE: Alliance) in Moblin Maze Mongers that you can force pop that lack the BB items, but maybe drop additional crafting items for synergy, Abjurations, and/or gear. But that's kinda what Einherjar was supposed to be, so I don't know.
    (0)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    184
    Quote Originally Posted by Frost
    SE seems to be leaning towards keeping Blackbelt kind of an exclusive item.
    Well, it wouldn't make sense (to me at least) to increase the availability of some items and not others. The entire idea and spirit behind this thread was increasing the availability of content to all players.

    SE has been moving in this direction for a long time and making fantastic adjustments in that regard. Making sky god pop farming less prone to botting, level sync, removing level caps for mission battlefields, the addition of Trial of the Magians quests, Fields of Valor, Abyssea's awesome equipment drops and experience points system, the list goes on and on. It wouldn't benefit anyone to say "We'll give everyone an Ebody but you still no can haz a belt!"

    If anything, with the amount of struggle and frustration I have personally seen MNK friends go through with their belts, I would like this prioritized first, and then the abjurations and equipment drops.

    Oh, and toss out some more Defending Rings. It's not really a broken item any more, and it will definitely help those poor MNKs (and SAM, WAR, NIN, DRK, BLU and every other job that has replaced PLD in tanking) do a better job tanking.

    (Btw, has anyone successfully tested WHM vs PLD for recently? Is WHM really better now?) I remember seeing someone say WHM is miles above PLD now. Not just for tanking but for damage output and survivability.
    (0)

  3. #3
    Player HFX7686's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    Quote Originally Posted by Frost View Post
    The only issue, and really the only reason botshells even camp that nowadays is to sell the BB items from what I seen. Idk how drastically reducing the spawn time is going to affect that. SE seems to be leaning towards keeping Blackbelt kind of an exclusive item. And on that, they may just fudge the whole reduced timer thing for.
    Black belts are rare? Everyone I know who has played MNK for a year or two has one.

    They might be difficult to get for someone who bandwagons MNK to 90 in a week but for someone who actually plays the job regularly they're not that hard.
    (0)

Tags for this Thread