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  1. #21
    Player
    Join Date
    Mar 2011
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    146
    Quote Originally Posted by Vold View Post
    All of your arguments were valid... before Abyssea. I can walk up to any king right now and claim it if I was so inclined to do so with very minimum competition. So exactly why would SE bother touching it? These monsters are the kings of beastmen. And you want 1-2 hour pops...with HQs being at least twice a day? Whaaaaat???? For someone that's so quick to yell at another person to go play WoW, you sure are asking for the WoW treatment here.

    My opinion is to increase pop timers to make them less predictable and less attractive for botters to try to profit off of, assuming they're ever worth camping again. This method keeps them at a "prestige" level instead of the "joke" level you're suggesting with 1 hour spawns. Killing these things used to mean something. They'll just be another everyday monster if you can walk up in their town and kill them whenever you please.

    Throw some new drops on them, increase their spawn windows(I could see a 12-24 hour respawn working out great but hey, I could live with force pops too, Sky gods are force pop what the hell does it matter if ground kings are? throw in some NMs to kill for pop items for competition sake) perhaps spread out their pop radius if they even have the room for it, and we'll see a comeback of serious business king camping. But what you're suggesting is silver platter business. No one likes camping these things and losing claim. But that is what makes the gear special to begin with... because it takes time to obtain the gear. Half the fun in RPGs is getting those pieces of gear that are hard to get. No one ever died of excitement for obtaining a bronze harness. As good as the Abyssea gear was when Visions came out, no one ever really felt special in their new uber gear because the stuff is easily obtainable. Everyone had it. Many still use it.

    Am I just talking to myself here or am I really not the only one who plays this game because it feels damn good to obtain a rare item from a boss fight that puts me ahead of the average Joe? Kings reward determination, and things should remain that way. And it is because of that fact that you even care in the slightest to kill them. If they weren't difficult to kill in comparison to a lizard outside Bastok with rewards to back up the difficulty you wouldn't ever care.

    I understand the logic behind your request. I'm not against that logic, just how you want to go about it. And you know what? I'm not 100% against 1 hour respawns. I could be happy with 1 hour respawns... as long as the King got a significant boost in strength and forced you to bring more than a duo or trio to kill it. To me a really strong boss or a really rare boss serve the same purpose - beating them means something, whether by a difficult battle or difficult claim.
    I think a compromise could be to make it a force pop but allow everyone in the alliance to participate in the fight to not be able to pop for another 3 days or so. Sure people could get around this by having a person sit out, but if the NM difficulty was ramped up then they'd need more to participate and while that person could pop, the others who fought would still be unable to engage the mob for 3 days. Just a thought.
    (0)
    Last edited by Auredant; 03-28-2011 at 09:47 PM.

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