I think the losing abilities is more based on the evolution of the 50-60AF1 to the 74AF1+1 sets.
SMN changed the most with the upgrade because SE listened to the players and totally dropped like 70% of what the base did to favor how the job is played... And the 109 looks like a further evolution in this train of thought, not just for SMN, but for all jobs.
A lot of pieces lose their odd stat buffs from the +1ification.... so I am not surprised to see that happen again with the "+2". (and dear GOD... look at what happens to the AF2 when it gets +2'd... you loose so many things!)
The body refresh is just because... that's the standard for any job with MP. (and on that, we could even expect the BLM body to follow suit with SCH's AF3+2 and only have 2mp refresh and the 2% recharge instead of a 4mp refresh as other jobs might get at 119.)
And I also highly suspect the loss of some of these key/highly valuable ability mods to have been dropped to differentiate the RF1 to the RF2 and RF3. (which, if we're really lucky, might even go gold in a couple weeks like the 119ification of the RF1)
Cause judging from Matsui's desire to make all three 119 sets... It looks like the "end result" is to have 3 full JSE sets at 119 to pick and choose per slot from. And you can't really do that when all the gloves do the exact same thing.
6MP refresh is hella easy to pull off right now.
And all smns have 4MP just from a 2MP hat and the job traight... And seeing as how you have to "work" Heka's to get the 3MP refresh... and how Adoulin armor is set up... (I mean, the 100 bayld armor has 2MP refresh for pete's sake!) I would not be not surprised to see 119 armors with refresh at +4...
We can't say for certain... because we only have shoes and hats at 119 right now... But we'll know in a couple weeks when it's December... cause that's apparently when the 119 AF1 goes gold... >_>
(would have been nice to have some time to let more people get them to 109... but doing it so soon makes me wonder if you can just skip the 109 like you can with Relics and the +1 stage... we'll see.)
Though I disagree that the WHM empy body is anything more than a novelty. Gendewitha will out perform it... and Gendewitha is like the poor-man's Heka's.
Well... That's not true. In Abyssea, then the empy body will outshine Heka's... but in Adoulin? Heka or Gendewitha.
Everywhere else you can pretty much wear nothing nowadays and be fine... lol
As for the pants... that depends on the rest of your gear. But it really comes down to Af3+2 pants or those cure potency refresh pants from NNI.. Nares Trews iirc. They're both the best currently for that slot, and it really depends on all the rest of your gear which one will pull ahead. (Though my personal choice is the AF3+2.)
I seriously doubt Delve will be required for the 119 papers.
109 content wasn't required for the 109 papers.
It's most likely gonna me MORE new 99BCNMs....
Maybe even a new seal/crest... cause... we need more of those... [/sarcasm]
But most likely it'll be a new tiered orb from SKCs... 30 or 40.
My statement about Delve was that with full 119 sets, (rather than the assortment of 109, 110, 113, 115 and the couple of 119 pieces we have now) we might see more variance with who is allowed to go on successful Delve runs. (and depending on if the 119 comes before BLU can learn those spells from the WKRs... then maybe BLU will get to be able to Delve by grinding out the 119 papers from the BCNMs.)
Hell, with full 119... we might even be able to have 1-5+B with a six man pt.
I don't think it exceeds the 10%FC the originals had. While it's basically a SCH Af2+2 hat with -10% cast and recast cause of the 5% haste... Even the 119 version will probably remain the same 10%FC.
I say this cause of how they "+1'd" the 100 bayld armor to be 109. Same FC and DW... but added haste to make it better.
But I think you're being too pessimistic. It'll probably have the hard 7% haste that seems to be "the head gear haste amount".


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