Results 1 to 10 of 22

Hybrid View

  1. #1
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Demon6324236 View Post
    I wouldn't be sure about that, they change things about the set to make room for abilities they feel the piece should have in place of stats they feel are not as needed I think. Like how DRK Relic lost Enfeebling Magic I think or something like that because in reality they do not use it, instead they put other stats there. Before, I would have been ok with that, but the fact they have been putting so many stats on pieces and I feel some of it is misplaced, I think they should have been a bit more true to how its original was. In the case of the body for RDM, we have Magic Attack and Accuracy, we could give up the Accuracy in place of more skill, bump skill to 25 and put in the Spell Interruption Rate, put the Magic Attack on the Chapeau, you fix both pieces instantly, and should not take up to much room.

    I doubt we will see 4 Refresh pieces, though, have we seen a 3 Refresh piece from these bodies yet? If so... that's possible, if not then I highly doubt it. Also Heka's is only a pre-cast body for WHM, all WHMs should finish their cures in their Empyrean +2 Body, the boost to Stoneskin from Solace is very powerful and makes it better than any other body, just like how the legs are the best because of their MP effects, which like BLM, its interesting to think of how healing will be once these are upgraded.
    I think the losing abilities is more based on the evolution of the 50-60AF1 to the 74AF1+1 sets.
    SMN changed the most with the upgrade because SE listened to the players and totally dropped like 70% of what the base did to favor how the job is played... And the 109 looks like a further evolution in this train of thought, not just for SMN, but for all jobs.
    A lot of pieces lose their odd stat buffs from the +1ification.... so I am not surprised to see that happen again with the "+2". (and dear GOD... look at what happens to the AF2 when it gets +2'd... you loose so many things!)
    The body refresh is just because... that's the standard for any job with MP. (and on that, we could even expect the BLM body to follow suit with SCH's AF3+2 and only have 2mp refresh and the 2% recharge instead of a 4mp refresh as other jobs might get at 119.)
    And I also highly suspect the loss of some of these key/highly valuable ability mods to have been dropped to differentiate the RF1 to the RF2 and RF3. (which, if we're really lucky, might even go gold in a couple weeks like the 119ification of the RF1)
    Cause judging from Matsui's desire to make all three 119 sets... It looks like the "end result" is to have 3 full JSE sets at 119 to pick and choose per slot from. And you can't really do that when all the gloves do the exact same thing.

    6MP refresh is hella easy to pull off right now.
    And all smns have 4MP just from a 2MP hat and the job traight... And seeing as how you have to "work" Heka's to get the 3MP refresh... and how Adoulin armor is set up... (I mean, the 100 bayld armor has 2MP refresh for pete's sake!) I would not be not surprised to see 119 armors with refresh at +4...
    We can't say for certain... because we only have shoes and hats at 119 right now... But we'll know in a couple weeks when it's December... cause that's apparently when the 119 AF1 goes gold... >_>
    (would have been nice to have some time to let more people get them to 109... but doing it so soon makes me wonder if you can just skip the 109 like you can with Relics and the +1 stage... we'll see.)

    Though I disagree that the WHM empy body is anything more than a novelty. Gendewitha will out perform it... and Gendewitha is like the poor-man's Heka's.
    Well... That's not true. In Abyssea, then the empy body will outshine Heka's... but in Adoulin? Heka or Gendewitha.
    Everywhere else you can pretty much wear nothing nowadays and be fine... lol
    As for the pants... that depends on the rest of your gear. But it really comes down to Af3+2 pants or those cure potency refresh pants from NNI.. Nares Trews iirc. They're both the best currently for that slot, and it really depends on all the rest of your gear which one will pull ahead. (Though my personal choice is the AF3+2.)

    Quote Originally Posted by Demon6324236 View Post
    The real question to the idea of events becoming more inclusive however, is the question of how inclusive the events will be to get this gear. If I need to do something harder than Delve to get it, I wont get it without doing Delve most likely, which is a chicken and the egg sort of plan.
    I seriously doubt Delve will be required for the 119 papers.
    109 content wasn't required for the 109 papers.
    It's most likely gonna me MORE new 99BCNMs....
    Maybe even a new seal/crest... cause... we need more of those... [/sarcasm]
    But most likely it'll be a new tiered orb from SKCs... 30 or 40.

    My statement about Delve was that with full 119 sets, (rather than the assortment of 109, 110, 113, 115 and the couple of 119 pieces we have now) we might see more variance with who is allowed to go on successful Delve runs. (and depending on if the 119 comes before BLU can learn those spells from the WKRs... then maybe BLU will get to be able to Delve by grinding out the 119 papers from the BCNMs.)
    Hell, with full 119... we might even be able to have 1-5+B with a six man pt.

    Quote Originally Posted by Demon6324236 View Post
    I admit the original was for Fast Cast too, and it was probably more for that than nuking even, but nuking was a primary use too, its stats fit it very well with nuking. I feel like it already wins for Fast Cast right now, even at 10% FC with 5% Haste it completely ties Nahtirah, since its a full 10 levels under Nahtirah as it is, I feel like once it is brought up to 119 levels we are sure to see 6% Haste, perhaps more, which is exciting for our melee as much as it is for recast reduction, and I can see the Fast Cast potentially hitting 12% like our Duelist's Tabard +2 did, the only 12% Fast Cast body in the game so far as I know.

    The reason I overlook the Fast Cast right now is only because of Nahtirah however, the fact its 10 levels above Atrophy and yet they have the same stats for Fast Cast/Recast Reduction to me shows that Atrophy should end up as the best there is for it once its upgraded, so I didn't really feel the need to make the point. Instead, I thought it would be more important to focus on the idea of using it for nuking, especially since they already had the Fast Cast part of it down it seemed.

    However, I do agree with you, I hope the 119 version beats out the 10% standard we have grown so accustomed to these days.
    I don't think it exceeds the 10%FC the originals had. While it's basically a SCH Af2+2 hat with -10% cast and recast cause of the 5% haste... Even the 119 version will probably remain the same 10%FC.
    I say this cause of how they "+1'd" the 100 bayld armor to be 109. Same FC and DW... but added haste to make it better.
    But I think you're being too pessimistic. It'll probably have the hard 7% haste that seems to be "the head gear haste amount".
    (0)
    Last edited by FaeQueenCory; 11-14-2013 at 03:25 AM.