That's not quite true, Exenterator does not crit normally, no, however Sneak and Trick Attack force crits, if you use Sneak or Trick attack with Exenterator it forces it to crit, which means that the Crit DMG effect will basically act as WS DMG+ since the WS will crit anyways. It is for this reason most THFs use Evisceration unless SA/TA are up, then they use Exenterator stacked with SA/TA.
Only time will tell, but no matter how they augment this ability it will not make it any better really. Even if I could use infinite Enfeebles for 1 minute and they would all stick and had double potency, the potency effects of Saboteur already prove that things like Dia or Gravity are enhanced duration, not the -DEF and -EVA effects, the most vital part of it all, which is why no one stacks them, sure I could get super Paralyze, but TP moves are the threat, and they are not effected, same with slow, blind, poison, all of it.And I also think you're right about what will happen with the implied "we're making mobs that will need stymie".
It won't make people use Stymie, it'll just make people not use enfeebles.
As I already said: best hope is 119Relic "augments" that will augment the new 2hr. (And it doesn't seem like we have long to wait about that either... cause I think the relic and empy sets might be 119ified along with the 119 update to the AF1 sets... in December.)
The sad fact is, Enfeebling Magic as a whole would need revamped and overall fixed before this ability would be good enough to be helpful, without being forced to be helpful to the point we just don't bring RDM at all. The whole idea of them making things have way to much MEVA is one of my greatest fears about this, we do not want immunities or high resists we can not land through but once an hour, neither are good, landing everything easy isn't good either but if I am a good RDM or I get a few Immunobreaks I should be able to pull it off, if they made this SP necessary, well, Immunobreaks become pointless, we cant land it without the SP, and things start to suck for RDM even worse.
Yeah, I own Seidr, I can say for sure the cap does exist, it can only null the cost, not recover your MP past said cost. The thing is, T1 spells of all elements in RDMs best gear are all free, a BLM I assume can get probably Stone & Water II as well as all T1 -ga spells even on a single target, to be free. The +1 of this body could literally end up with a BLM getting T1s and T2s at 0 cost, and its scary to think of how little MP they would spend on higher spells. Stone V costs 156 MP I think, if you could do 4k with that spell in Seidr, you are cutting the cost by 80, if it is risen to 5%, BLM should have basically free Earth nukes. 3% would be amazing too, and not exactly all spells free either, so maybe that's the idea for it, who knows.And as to BLM 119AF body... yeah... 5%... especially with the way how +Mdmg has made "chainspelling" T1s better than a single T5... That's infinite mana. (though they might do it where it won't exceed the MP cost... I think the WHM empy pants have that cap in the effect.)
BUT there's the 119 relic and empy bodies to compare it to...
I wouldn't be sure about that, they change things about the set to make room for abilities they feel the piece should have in place of stats they feel are not as needed I think. Like how DRK Relic lost Enfeebling Magic I think or something like that because in reality they do not use it, instead they put other stats there. Before, I would have been ok with that, but the fact they have been putting so many stats on pieces and I feel some of it is misplaced, I think they should have been a bit more true to how its original was. In the case of the body for RDM, we have Magic Attack and Accuracy, we could give up the Accuracy in place of more skill, bump skill to 25 and put in the Spell Interruption Rate, put the Magic Attack on the Chapeau, you fix both pieces instantly, and should not take up to much room.Which you also have to remember about this 109ification...
Sure, some of these might have lost certain stats... But it's likely that those stats got moved to the iLv AF2 or AF3. (like how the RDM empy set bonus is +enhance duration... I'm expecting the 119empy to not have set bonuses and have those procs be statics... +%dmg under samba... +%dmg for blood bood/conserve MP... straight occ quick spellcasting...)
I doubt we will see 4 Refresh pieces, though, have we seen a 3 Refresh piece from these bodies yet? If so... that's possible, if not then I highly doubt it. Also Heka's is only a pre-cast body for WHM, all WHMs should finish their cures in their Empyrean +2 Body, the boost to Stoneskin from Solace is very powerful and makes it better than any other body, just like how the legs are the best because of their MP effects, which like BLM, its interesting to think of how healing will be once these are upgraded. The real question to the idea of events becoming more inclusive however, is the question of how inclusive the events will be to get this gear. If I need to do something harder than Delve to get it, I wont get it without doing Delve most likely, which is a chicken and the egg sort of plan.And having full 119 sets may make it so Delve wins are less... demanding of pt job structure.
I mean, currently everyone's in 110-113 gear with the occasional 115 or 119 piece... and even some AF or NNI pieces! (though mages are more without iLv gear... hell, "the best" body for whm is STILL Heka's... Sure Gwenditha is a good substitute... but Heka's is just too good for whm.)
Just think about how everything will change (hopefully for the better, and by better I mean more inclusive) when everyone is sporting full/a lot 119 gear.
And just think about 4mp refreshes... on one piece!!


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