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  1. #1
    Player FaeQueenCory's Avatar
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    RDM is one of my least favorite designs... and I think the only reason why they did RDM's 109AF1 this way is because of the stats the base had.
    At least it's not THF... >_>
    (probably the only reason it lacks TH is because the base did too)

    Though there's a bit of hope for your 119 version...
    (and I think they only added refresh to the body to make this an "upgrade"/sidegrade to the empy+2 body... At least that's what I've gotten from the Mage 109AF1s... They all got 2mp refresh on the "refresh" slot for that job... usually body... though I think BLM got a dmg version of whm's empy+1 pants' MP effect instead.... Let's hope for something crazy like a 4mp refresh on them in the 119 versions!)

    As to Stymie....
    I don't think they're gonna change it....
    The most you can hope for... is some effect from a 119AF2 piece somewhere... The AF2+2A pieces would augment 2hrs (usually by extending duration)... so it stands to reason that the 119AF2 might just add charges to Stymie...
    But even then it'll still be crap...
    But I see something bad on the horizon about Stymie...
    Not that it's dumb and will never be used...
    But what if new NMs require it's +9999999Macc boost? (I don't think anyone knows the numbers... but the way the Devs have talked about it... makes it seem like it's Macc is greater than ES... almost like it's got +BrewMacc...)
    And I don't think we need more PD and FS situations.
    (0)

  2. #2
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    Quote Originally Posted by FaeQueenCory View Post
    RDM is one of my least favorite designs... and I think the only reason why they did RDM's 109AF1 this way is because of the stats the base had.
    That is one of my main points, some of the pieces have stats which do not fit their design. Hands with 0 Enhancing, but extra duration, while legs have no duration, and have the skill, or a hat which used to be used for nuking, that now will become an Enfeebling piece upon the next update. Almost everything RF related I ask for are changes which would put them more in line with their current stats and the stats of the originals.

    At least it's not THF... >_>
    (probably the only reason it lacks TH is because the base did too)
    THF gear all had Crit DMG+, which can be used for WSs, not just any WSs, all WSs, since THF forces crits so often, making it really not that bad of gear, if you sneak or trick attack, you are probably going to use that gear while doing it.

    Though there's a bit of hope for your 119 version...
    (and I think they only added refresh to the body to make this an "upgrade"/sidegrade to the empy+2 body... At least that's what I've gotten from the Mage 109AF1s... They all got 2mp refresh on the "refresh" slot for that job... usually body... though I think BLM got a dmg version of whm's empy+1 pants' MP effect instead.... Let's hope for something crazy like a 4mp refresh on them in the 119 versions!)
    The BLM body is an upgrade of Seidr, the body from Meeble Burrows which had the same DMG-->MP effect as the new BLM body, whats crazy is the BLM body will get upgraded, and if its, say, 5%, BLM will have infinite MP basically, at the cost of losing hardly any real DMG. So far as the Refresh goes, its ok, but I am sure its 2 still, which is so common now its meaningless to care about anymore at this point. So far as having hope for 119, that's why I made this post, I hope they take to heart my points about the gear, if they 119 it as it is, the stats will raise, but not enough to make the set truly great, we need changes to certain things which will improve the set as a whole so that when it becomes 119, its as strong as it can be, and the perfect RF set for RDM.

    As to Stymie....
    I don't think they're gonna change it....
    Hope is about all I can do right now, I made the best cases I can on the subject, I hope they understand and will at least think about it, or reply with a reasonable argument as to why it can not be done.

    The most you can hope for... is some effect from a 119AF2 piece somewhere... The AF2+2A pieces would augment 2hrs (usually by extending duration)... so it stands to reason that the 119AF2 might just add charges to Stymie...
    But even then it'll still be crap...
    But I see something bad on the horizon about Stymie...
    Not that it's dumb and will never be used...
    But what if new NMs require it's +9999999Macc boost? (I don't think anyone knows the numbers... but the way the Devs have talked about it... makes it seem like it's Macc is greater than ES... almost like it's got +BrewMacc...)
    And I don't think we need more PD and FS situations.
    Brew MAcc is just the MND/INT from your brew. If you have +999 INT that's at very least 499 Magic Accuracy to all Black Magic spells, needless to say, that's going to land. The issue is that no enfeeble deserves this kind of resistance or needs this kind of ability to land. If it took this ability to land, we would not count on this for a battle, we would not even care, it might be a bit of icing on the cake if we brought a RDM already, but there is nothing about RDM that puts it above other jobs to the point to bring it instead of something like SCH. Its for that reason that this ability seems to have no use, there is nothing we can do so crippling that we should need to wait 1 hour to get 1~3 minute(s) of its effects.

    The issues with the ability are two grand thing, the fact Enfeebling Magic can already be landed on all targets it needs to be. And the fact that Enfeebling Magic effects are not very strong in the end, which cases a lack of need for them in the first place.

    You can raise resistance to the roof, but we will do what we did before, which was not use them, this time because we can not land them, and before it was because they were all immune to it, but its the same end result really, except that with our new SP we could land it one time, that's not enough to build a strategy around, especially when SE said they did not want RDM to become critical to strategies with this ability, which is about the only time it would become an asset.
    (3)

  3. #3
    Player FaeQueenCory's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    That is one of my main points, some of the pieces have stats which do not fit their design. Hands with 0 Enhancing, but extra duration, while legs have no duration, and have the skill, or a hat which used to be used for nuking, that now will become an Enfeebling piece upon the next update. Almost everything RF related I ask for are changes which would put them more in line with their current stats and the stats of the originals.

    THF gear all had Crit DMG+, which can be used for WSs, not just any WSs, all WSs, since THF forces crits so often, making it really not that bad of gear, if you sneak or trick attack, you are probably going to use that gear while doing it.

    The BLM body is an upgrade of Seidr, the body from Meeble Burrows which had the same DMG-->MP effect as the new BLM body, whats crazy is the BLM body will get upgraded, and if its, say, 5%, BLM will have infinite MP basically, at the cost of losing hardly any real DMG. So far as the Refresh goes, its ok, but I am sure its 2 still, which is so common now its meaningless to care about anymore at this point. So far as having hope for 119, that's why I made this post, I hope they take to heart my points about the gear, if they 119 it as it is, the stats will raise, but not enough to make the set truly great, we need changes to certain things which will improve the set as a whole so that when it becomes 119, its as strong as it can be, and the perfect RF set for RDM.

    Hope is about all I can do right now, I made the best cases I can on the subject, I hope they understand and will at least think about it, or reply with a reasonable argument as to why it can not be done.

    Brew MAcc is just the MND/INT from your brew. If you have +999 INT that's at very least 499 Magic Accuracy to all Black Magic spells, needless to say, that's going to land. The issue is that no enfeeble deserves this kind of resistance or needs this kind of ability to land. If it took this ability to land, we would not count on this for a battle, we would not even care, it might be a bit of icing on the cake if we brought a RDM already, but there is nothing about RDM that puts it above other jobs to the point to bring it instead of something like SCH. Its for that reason that this ability seems to have no use, there is nothing we can do so crippling that we should need to wait 1 hour to get 1~3 minute(s) of its effects.

    The issues with the ability are two grand thing, the fact Enfeebling Magic can already be landed on all targets it needs to be. And the fact that Enfeebling Magic effects are not very strong in the end, which cases a lack of need for them in the first place.

    You can raise resistance to the roof, but we will do what we did before, which was not use them, this time because we can not land them, and before it was because they were all immune to it, but its the same end result really, except that with our new SP we could land it one time, that's not enough to build a strategy around, especially when SE said they did not want RDM to become critical to strategies with this ability, which is about the only time it would become an asset.
    I agree with you about it all (except for the THF stuff. While the +critdmg is good and all... Extenerator can't crit. But seeing as how the REMs are back, that may be moot. My dagger experience is DNC... my THF is just for TH.).

    And I also think you're right about what will happen with the implied "we're making mobs that will need stymie".
    It won't make people use Stymie, it'll just make people not use enfeebles.
    As I already said: best hope is 119Relic "augments" that will augment the new 2hr. (And it doesn't seem like we have long to wait about that either... cause I think the relic and empy sets might be 119ified along with the 119 update to the AF1 sets... in December.)

    And as to BLM 119AF body... yeah... 5%... especially with the way how +Mdmg has made "chainspelling" T1s better than a single T5... That's infinite mana. (though they might do it where it won't exceed the MP cost... I think the WHM empy pants have that cap in the effect.)
    BUT there's the 119 relic and empy bodies to compare it to...

    Which you also have to remember about this 109ification...
    Sure, some of these might have lost certain stats... But it's likely that those stats got moved to the iLv AF2 or AF3. (like how the RDM empy set bonus is +enhance duration... I'm expecting the 119empy to not have set bonuses and have those procs be statics... +%dmg under samba... +%dmg for blood bood/conserve MP... straight occ quick spellcasting...)
    And having full 119 sets may make it so Delve wins are less... demanding of pt job structure.
    I mean, currently everyone's in 110-113 gear with the occasional 115 or 119 piece... and even some AF or NNI pieces! (though mages are more without iLv gear... hell, "the best" body for whm is STILL Heka's... Sure Gwenditha is a good substitute... but Heka's is just too good for whm.)
    Just think about how everything will change (hopefully for the better, and by better I mean more inclusive) when everyone is sporting full/a lot 119 gear.
    And just think about 4mp refreshes... on one piece!!
    (0)

  4. #4
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    Quote Originally Posted by FaeQueenCory View Post
    I agree with you about it all (except for the THF stuff. While the +critdmg is good and all... Extenerator can't crit. But seeing as how the REMs are back, that may be moot. My dagger experience is DNC... my THF is just for TH.).
    That's not quite true, Exenterator does not crit normally, no, however Sneak and Trick Attack force crits, if you use Sneak or Trick attack with Exenterator it forces it to crit, which means that the Crit DMG effect will basically act as WS DMG+ since the WS will crit anyways. It is for this reason most THFs use Evisceration unless SA/TA are up, then they use Exenterator stacked with SA/TA.

    And I also think you're right about what will happen with the implied "we're making mobs that will need stymie".
    It won't make people use Stymie, it'll just make people not use enfeebles.
    As I already said: best hope is 119Relic "augments" that will augment the new 2hr. (And it doesn't seem like we have long to wait about that either... cause I think the relic and empy sets might be 119ified along with the 119 update to the AF1 sets... in December.)
    Only time will tell, but no matter how they augment this ability it will not make it any better really. Even if I could use infinite Enfeebles for 1 minute and they would all stick and had double potency, the potency effects of Saboteur already prove that things like Dia or Gravity are enhanced duration, not the -DEF and -EVA effects, the most vital part of it all, which is why no one stacks them, sure I could get super Paralyze, but TP moves are the threat, and they are not effected, same with slow, blind, poison, all of it.

    The sad fact is, Enfeebling Magic as a whole would need revamped and overall fixed before this ability would be good enough to be helpful, without being forced to be helpful to the point we just don't bring RDM at all. The whole idea of them making things have way to much MEVA is one of my greatest fears about this, we do not want immunities or high resists we can not land through but once an hour, neither are good, landing everything easy isn't good either but if I am a good RDM or I get a few Immunobreaks I should be able to pull it off, if they made this SP necessary, well, Immunobreaks become pointless, we cant land it without the SP, and things start to suck for RDM even worse.

    And as to BLM 119AF body... yeah... 5%... especially with the way how +Mdmg has made "chainspelling" T1s better than a single T5... That's infinite mana. (though they might do it where it won't exceed the MP cost... I think the WHM empy pants have that cap in the effect.)
    BUT there's the 119 relic and empy bodies to compare it to...
    Yeah, I own Seidr, I can say for sure the cap does exist, it can only null the cost, not recover your MP past said cost. The thing is, T1 spells of all elements in RDMs best gear are all free, a BLM I assume can get probably Stone & Water II as well as all T1 -ga spells even on a single target, to be free. The +1 of this body could literally end up with a BLM getting T1s and T2s at 0 cost, and its scary to think of how little MP they would spend on higher spells. Stone V costs 156 MP I think, if you could do 4k with that spell in Seidr, you are cutting the cost by 80, if it is risen to 5%, BLM should have basically free Earth nukes. 3% would be amazing too, and not exactly all spells free either, so maybe that's the idea for it, who knows.

    Which you also have to remember about this 109ification...
    Sure, some of these might have lost certain stats... But it's likely that those stats got moved to the iLv AF2 or AF3. (like how the RDM empy set bonus is +enhance duration... I'm expecting the 119empy to not have set bonuses and have those procs be statics... +%dmg under samba... +%dmg for blood bood/conserve MP... straight occ quick spellcasting...)
    I wouldn't be sure about that, they change things about the set to make room for abilities they feel the piece should have in place of stats they feel are not as needed I think. Like how DRK Relic lost Enfeebling Magic I think or something like that because in reality they do not use it, instead they put other stats there. Before, I would have been ok with that, but the fact they have been putting so many stats on pieces and I feel some of it is misplaced, I think they should have been a bit more true to how its original was. In the case of the body for RDM, we have Magic Attack and Accuracy, we could give up the Accuracy in place of more skill, bump skill to 25 and put in the Spell Interruption Rate, put the Magic Attack on the Chapeau, you fix both pieces instantly, and should not take up to much room.

    And having full 119 sets may make it so Delve wins are less... demanding of pt job structure.
    I mean, currently everyone's in 110-113 gear with the occasional 115 or 119 piece... and even some AF or NNI pieces! (though mages are more without iLv gear... hell, "the best" body for whm is STILL Heka's... Sure Gwenditha is a good substitute... but Heka's is just too good for whm.)
    Just think about how everything will change (hopefully for the better, and by better I mean more inclusive) when everyone is sporting full/a lot 119 gear.
    And just think about 4mp refreshes... on one piece!!
    I doubt we will see 4 Refresh pieces, though, have we seen a 3 Refresh piece from these bodies yet? If so... that's possible, if not then I highly doubt it. Also Heka's is only a pre-cast body for WHM, all WHMs should finish their cures in their Empyrean +2 Body, the boost to Stoneskin from Solace is very powerful and makes it better than any other body, just like how the legs are the best because of their MP effects, which like BLM, its interesting to think of how healing will be once these are upgraded. The real question to the idea of events becoming more inclusive however, is the question of how inclusive the events will be to get this gear. If I need to do something harder than Delve to get it, I wont get it without doing Delve most likely, which is a chicken and the egg sort of plan.
    (1)

  5. #5
    Player dasva's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    That's not quite true, Exenterator does not crit normally, no, however Sneak and Trick Attack force crits, if you use Sneak or Trick attack with Exenterator it forces it to crit, which means that the Crit DMG effect will basically act as WS DMG+ since the WS will crit anyways. It is for this reason most THFs use Evisceration unless SA/TA are up, then they use Exenterator stacked with SA/TA.
    Psh MS or RS when SA/TA is up!!! Also to note that the crit dmg will only effect the first hit granted so does +ws dmg stat but that's beside the point. The point being having it only apply to one hit makes the stat kinda meh in the small amounts thf af gives. Though should still be potentially good on the single hits like MS or RS. Shame thfs can't make multiple hits crit like dnc.
    (0)

  6. #6
    Player Mirage's Avatar
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    Quote Originally Posted by dasva View Post
    Psh MS or RS when SA/TA is up!!! Also to note that the crit dmg will only effect the first hit granted so does +ws dmg stat but that's beside the point. The point being having it only apply to one hit makes the stat kinda meh in the small amounts thf af gives. Though should still be potentially good on the single hits like MS or RS. Shame thfs can't make multiple hits crit like dnc.
    Climactic flourish still only works for the first hit in a WS (or attack round), though. It just lasts for several attack rounds. Not to mention, they are individually nowhere near the power of a sneak attack crit anyway. All the extra damage from a climactic flourish might give a damage boost similar to sneak/trick attack when combined, though, but that's just me guesstimating.
    (1)