First off, I'd like to take a moment to say congrats on the designs of the 119REMs...
A special note goes to Nivana.
(If that +BPdmg% is greater than 10%... If it's 40% or even just 30%... Dear. Mother. Of. God. Nirvana received a SERIOUS upgrade in power... TuT SMN never gets love... don't ever stop...)
But as the topic suggests, this is not about the REMs in their entirety..
This is just about the Relics... (and three of the Empyrean weapons, but more on that later)
For the longest time... Relic weapons have been the domain of the jobs included in RotZ and the base game only.
While the other jobs: BLU, PUP, COR, SCH and DNC might have gotten access to the "functional reprints" (to borrow a Magic term) in the Empyrean weapons, why were the Relics never updated to allow the new jobs?
This is made even more distressing with the REM revival... because the two newest jobs: RUN and GEO are left sorely out in the cold.
This is especially painful for RUN, because... GS are supposed to be the trademark of the job.
Seeing the HUGE amount of content created in this last update... I am sure the only reason such an addition to all the stages of the Relics (and three Empyreans) was due to manpower limitations.
This is more than understandable.
And in the light of the announcement that updates will no longer be 1/3mo... but now be every month.
Perhaps this longstanding issue can be remedied soon?
Please?? ^w^
Obviously, not every Relic needs to be adjusted:
And
Each of these Relics are fine as is.
I say this because the weapon types are ultimately only associated with the jobs that can currently equip them. (polearms and DRG for example)
I am using the functional Relics: the Empyrean weapons as a comparison for the jobs available... Obviously there are some unusual things like the Empy bow not being usable by SAM and the Relic axe not being usable by WAR like their respective counterparts are... And by all means... add more jobs to make them all more matchy...
But that kind of addition isn't a pressing concern...
Unlike these Relics, which desperately need additional jobs:
MNK/PUP
RDM/THF/BRD/DNC
RDM/PLD/BLU
WAR/PLD/DRK/RUN
BLM/SMN/SCH(/GEO?)
WHM/GEO
RNG/COR
The jobs listed below these pretty images are the ones that I would add were I in charge.
Which are basically the jobs that utilize these weapon types and match the Empyrean weapons.
Obviously RUN and GEO are double boned, as they don't even have a Mythic... yet. (dunno if those are still happening... but I haven't heard "no mythics for them" so... it's still happening to my knowledge.)
And with the advent of 119 REMs...
Adding the appropriate jobs to the various Relics and Empyreans should be a medium level priority... if not a high one for simply having not done so as new jobs came out.
(The argument can be made "Relics existed before those jobs, so that's why they can't use them" is not only asinine... but ridiculous... Using that logic, no lv1 weapon should exist in the game for any job that isn't in the base game that wasn't added in the expansion that added that job... And yet Onion Daggers have GEO on it... the argument is invalid.)
And while you use yourslavesinterns for the menial task of adding these jobs, I present the three Empyrean Weapons that should be adjusted for RUN and GEO:
PLD/DRK/RUN
BLM/SMN/SCH(/GEO?)
WHM/GEO
I have included GEO as a tentative add to the staves because... I'm not really sure what to do with that.
WHM used to be the only one with Hexastrike... but GEO has that... the GEO AF weapon is a club...
And I'm pretty sure that GEO's mythic will be a second Mythic club...
BUT GEO is also on Atinian... so...
Add it to both the staves and the clubs for all I care.
But add it and RUN to both the appropriate Relic and Empyrean weapons.
And add the older jobs to the missing Relics...
This update has been years in need and want.