SE had 4 options at this point that I can think of:
1) Don't update RME.
2) Update them automatically after a version update.
3) Update RME but allow us to make them not as good/as good as the highest damage weapons in the game.
4) Update them and allow us to make them the best weapons in the game (as far as I know), but only slightly better (I've been reading ~5% on some).
Out of all the avenues they could have took, they chose the best one given the position they were in. We were upset that RME were outclassed in the first place so if they took option 1, we we wouldn't have been pleased. We made that know to them quite clearly. Option 2 would have been the lazy, short term solution. We would have been pleased initially as we continued to stand around Adoulin, having nothing to work toward because we suddenly have the best weapons in the game (which we had already told them were at the heart of so much endgame activity thus far). Option 3 wouldn't have helped anything because hardly anyone would do the work to make a weapon that was inferior to a Delve one.
Option 4 has the capacity to rejuvenate a lot of the old endgame areas, bolster economic stability and give us something to work toward again (which was something people were complaining about quite a bit). You want to talk about Effort - Reward systems? That's what this is. Like I said before, I'd agree with you that if these items were EX items that only came from Delve it'd be terrible but they come from other places and are sellable. Which means that there are different ways to get the items you need. You can make Gil (i.e. points) to earn the items that way if you really wanted to. Option 4 was the one of the best things they could have done to help the game continue to stabilize.
People have been saying, "great, now I have 5+ weapons to work on. This is stupid." Who says you have to update them all. Who says you have to update any of them. The different between RME and Delve is 5% or so I've read in RME's favour. Enough that it's actually worth working toward but not enough that you couldn't get by with other weapons (not at all like when Delve weapons came out which had 40% or so on people's then useless RME.)
And now they're talking about trying to make future gear a little more lateral rather than vertical? That's great. A lot of us were complaining about that too. So, far from a "slap in the face", a lot (not all) of this update was SE saying, "You're right, that was dumb. We'll try to get the game back on track".

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