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  1. #11
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Audio Renderers:
    Speakers (Realtek High Definiti,0x00200000,1,0,quartz.dll,6.06.7601.17514
    Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17514
    Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17514
    DirectSound: Realtek Digital Output (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.17514
    DirectSound: Speakers (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.17514
    Realtek Digital Output (Realtek,0x00200000,1,0,quartz.dll,6.06.7601.17514

    ---------------
    EVR Power Information
    ---------------
    Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
    Quality Flags: 2576
    Enabled:
    Force throttling
    Allow half deinterlace
    Allow scaling
    Decode Power Usage: 100
    Balanced Flags: 1424
    Enabled:
    Force throttling
    Allow batching
    Force half deinterlace
    Force scaling
    Decode Power Usage: 50
    PowerFlags: 1424
    Enabled:
    Force throttling
    Allow batching
    Force half deinterlace
    Force scaling
    Decode Power Usage: 0
    (0)

  2. #12
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Oh, i'm sure he can find tons of useful information in that wall of text .

    For the record, I have the exact same problem.
    (0)

  3. #13
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    lol @ above.

    You're not alone, this isn't a driver issue. I never see this on non windows 7/vista. Same hardware and XP, no flicker.

    Thankfully it's a really minor issue and doesn't always show up (sometimes it depends on the angle and camera distance) but when you're idling or not doing anything intensive, it's something that you see sticking out.
    (0)

  4. #14
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Alhanelem View Post
    lol @ above.

    You're not alone, this isn't a driver issue. I never see this on non windows 7/vista. Same hardware and XP, no flicker.

    Thankfully it's a really minor issue and doesn't always show up (sometimes it depends on the angle and camera distance) but when you're idling or not doing anything intensive, it's something that you see sticking out.
    Also depends on the angle of the "sun" lightsource in the zone as well. eg. the entrance to the area just in front of the guidestone in Jeuno as you run toward it from outside if you are the right distance from it and it's the right time of day.
    (0)
    Last edited by Atomic_Skull; 05-01-2011 at 04:47 PM.

  5. #15
    Player
    Join Date
    Apr 2011
    Location
    Sandy
    Posts
    15
    Are you useing a wireless connection? If so that is the problem. I dont see any problems in the dxidag either. and sorry it took me a few days to respond back. i used a wireless connection to see if that caused the flickering and that was the cause it also would freeze for 1 or 2 seconds.
    (0)

  6. #16
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Why would an unstable network connection cause graphical glitches like we see here? It makes no sense.

    To describe the bug, imagine looking at a bird (a roc). Look at the feathers, now imagine that the game can't make up its mind about which feathers are supposed to be on top of other feathers, so it changes continuously. Like way back when some games had z-buffer issues that caused the game to display things even if they were in reality obstructed by other, closer objects.

    If anything, suggesting that this error is related to wireless networks indicates that you have no real idea about what sort of problem this is-
    (0)
    Last edited by Mirage; 05-02-2011 at 05:04 AM.

  7. #17
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Mirage View Post
    Why would an unstable network connection cause graphical glitches like we see here? It makes no sense.

    To describe the bug, imagine looking at a bird (a roc). Look at the feathers, now imagine that the game can't make up its mind about which feathers are supposed to be on top of other feathers, so it changes continuously. Like way back when some games had z-buffer issues that caused the game to display things even if they were in reality obstructed by other, closer objects.

    If anything, suggesting that this error is related to wireless networks indicates that you have no real idea about what sort of problem this is-
    I'm not using a wireless router but what you said basically.

    I've already figured out the cause as stated in my original post. The problem is that SE will have to fix their damn game to get rid of the problem because there's nothing the user can do except limit his graphics card to Shader Model v1.4 or less using the registry settings (you can do this with ATI cards, not sure about Nvidia) or use a video card that only supports shader model 1.4, assuming you can even get a Vista/Win7 driver for it, and that's NOT an acceptable solution because it disables Windows Aero and anything else that needs Shader Model 2.0 or higher.

    I think the problem might be related to Windows 7 and Windows Vista not having "real" DirectX 8. It's my understanding that in Windows Vista and Windows 7 D3D8.dll is a wrapper. Basically it's emulating DirectX 8 by converting the API calls into DirextX 9
    (0)
    Last edited by Atomic_Skull; 05-02-2011 at 08:46 PM.

  8. #18
    Player Kaida's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    52
    Character
    Kaidah
    World
    Fenrir
    Main Class
    COR Lv 95
    Quote Originally Posted by Atomic_Skull View Post

    I think the problem might be related to Windows 7 and Windows Vista not having "real" DirectX 8. It's my understanding that in Windows Vista and Windows 7 D3D8.dll is a wrapper. Basically it's emulating DirectX 8 by converting the API calls into DirextX 9

    This ^

    Need more fix to dx9
    (0)
    I don't Post i lurk

  9. #19
    Player Cerelyn's Avatar
    Join Date
    Mar 2011
    Location
    Sweden EU
    Posts
    43
    wall of text ._.
    (0)

  10. #20
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Kaida View Post
    This ^

    Need more fix to dx9
    SE might be able to make some adjustments to the shaders to fix this. It seems that when pixel and vertex shaders higher than v1.4 are available the flickering happens. My first thought was that Vista/Windows 7 was possibly using Shader Model 2.0 instead of 1.4 when wrapping DirectX 8 to DirectX 9.
    (0)

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