I think their goal is to move away from gear swaps, so you can actually play with in game macros like they intended.Current SoA issue is more than vertical gear progression. SoA XI also has way less gear variety, that's almost as bad as FFXIV. XI used to be fun, because of situational gears that you have to collect and use it on right time, and players who's dedicated to 1 job really stand out. Abyssea/SoA FFXI isn't like that, so the game isn't as satisfying to play when your job is same as everyone else's.
Last edited by Zumi; 10-30-2013 at 09:37 AM.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |


Reply With Quote