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  1. #1
    Player Mostfowl's Avatar
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    Quote Originally Posted by Afania View Post
    I feel sad if you think it's all the same lol. For me getting SoA gear in XI or Allagan/philosophy/mythology gears feel the same, all just "oh, ok, let's wait until next IL tier come out and toss it".

    There are several gears in XI I was like "OMGOMGOMG YEAHHHH FINALLY" when I got it, because it's best in slot and unlikely to be replaced, on top of taking very long time to get.

    They are just not the same. I was doing the same thing, kill stuff and get loot, but the satisfaction isn't the same.
    Agreed.

    Remember how amazing great it was to get rdm hat or thf hands in dyna, salvage gears or odin/omega drops, black belt or maats cap? You could walk around and be proud to wear them because you earned it. Even some nm drops were an accomplishment and would be cause for celebration. Now they are practically handing things out. We may as well form a line and get it from a moogle dispensary. It made the game fun struggling for gear and the struggle for gear wasn't bad because you knew once you got it that you would be using it for years to come. Now it really feels pointless to work for any piece of gear because you know in a month or 2 you just are going to toss it for something better anyway. So you go for the 5 minute drop then afk in your shiny new piece until the next update when you toss it for something better.

    Regardless you are working for gear but I would much rather be challenged and work for a piece that I am going to use for a long time instead of doing only soso challenging content for a piece that Im going to drop next update
    (4)

  2. #2
    Player Zumi's Avatar
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    Quote Originally Posted by Mostfowl View Post
    Agreed.

    Remember how amazing great it was to get rdm hat or thf hands in dyna, salvage gears or odin/omega drops, black belt or maats cap? You could walk around and be proud to wear them because you earned it. Even some nm drops were an accomplishment and would be cause for celebration. Now they are practically handing things out. We may as well form a line and get it from a moogle dispensary. It made the game fun struggling for gear and the struggle for gear wasn't bad because you knew once you got it that you would be using it for years to come. Now it really feels pointless to work for any piece of gear because you know in a month or 2 you just are going to toss it for something better anyway. So you go for the 5 minute drop then afk in your shiny new piece until the next update when you toss it for something better.

    Regardless you are working for gear but I would much rather be challenged and work for a piece that I am going to use for a long time instead of doing only soso challenging content for a piece that Im going to drop next update
    You are talking about grinding a long time 1% salvage drop rates repeating the same zone like 300 times for 1 drop I.E. SSR Turtle back at 75 cap. Or camping HNM vs a bunch of botting LS trying to get that Nidhogg claim for Ebody, dalmatica ect. What we have now is bascially the same thing, only its designed better so you don't have to do 300 runs for a 1% drop rate you only need to do 1 run.

    There is more skill and coordination involved now with delve bosses then there ever was with salvage. With campable NMs the fight was extremely easy the hard part was getting the claim. 5NM+boss kills besides Tojil are tuned pretty well tuned and were at least somewhat challenging for first time kills. Personally I rather be doing lots of new content as it comes out to get the next higher tier gear then running something really easy 300 times like salvage 1.0 and not even get the drop.

    I find it fun getting new gear and progressing your character.
    (1)
    Last edited by Zumi; 10-30-2013 at 09:33 AM.

  3. #3
    Player Mostfowl's Avatar
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    Quote Originally Posted by Zumi View Post
    I find it fun getting new gear and progressing your character.
    But getting drops from salvage and what not WAS progressing your char. And content like salvage, dyna, einherjar, etc even repeated took skill. We had a ls that ran Dyna and salvage for literally years and it was always fun. Not to mention we helped countless ppl climb nyzle isle and again it was good times. Its not like XIV's AK or WP where you can burn thru with substandard gear and pay only 20% attn. to your screen or SoA content where you only have to really do it once or if you do have to spam it, you can afk or again give only 20%.

    If you like gear progression there is tons of games out there for you but what ffxi unique and fun was the "grindfests". Sure you had to do content often but it was good content. And you want to talk easy when it came to nms after claim? Really? There were many many nms that were not easy even if you got claim, some even seasoned vets still had a hard time with and could wipe easily to. And if you enjoy new content your failing to realize your content is severely limited atm. with the introduction of the new progression your basically limited to a couple events and the myriad of other systems and content in the game is now null and void. Einherjar, Limbus, Nyzul, Salvage, MMM, BCNM, Sky, Sea, ZNM, HNM, Besieged, Campaign, to name just some of the content that was available. Now what do you have? A handful at best.

    Really if you look at the sheer amount of ppl who have left and the rest who are departing or on here screaming at SE to stop this madness, you my dear are in the minority on this one
    (4)

  4. #4
    Player Zephrose's Avatar
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    Koenignovi
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    Asura
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    PLD Lv 99
    Quote Originally Posted by Afania View Post
    I feel sad if you think it's all the same lol. For me getting SoA gear in XI or Allagan/philosophy/mythology gears feel the same, all just "oh, ok, let's wait until next IL tier come out and toss it".

    There are several gears in XI I was like "OMGOMGOMG YEAHHHH FINALLY" when I got it, because it's best in slot and unlikely to be replaced, on top of taking very long time to get.

    They are just not the same. I was doing the same thing, kill stuff and get loot, but the satisfaction isn't the same.
    You just said it, you're doing the same thing now as you were then.(In Bold) Granted, it's just easier to do now. And like I said, it wasn't quick at first. They just released a bad expansion. I mean, it could be a great expansion, but I think it's backwards or just lack luster at best. In the end, they aren't releasing enough content fast enough for the players to stay active OR content HARD/DIFFICULT enough(like the old days) to keep the players engaged.

    The old days everyone talks about are grindmills and torture. Albeit, I enjoyed Salvage alot and hated the drop system, I'm glad I can walk into it now with a couple of friends and just leisurely work on gear that doesn't matter anymore. But I would hate to see this game revert back to the days of 4hour party look ups, 3-48hr NM camps, and the pulling teeth farms. If you want that "OMG" gear, you still have RME's to work towards.

    A good way to think of it, from then to now, is in terms of Scaled content. The amount of content versus the difficulty versus the player base. Was this not the same for Abyssea? VW? WKR? Delve? Everything in between?

    Honestly, I'm getting sick of these topics with "I dont like this or that". I know we're hear to voice our opinion so the devs can take note, but in the end, it's not our game. If you don't like it, and you really want to show them you mean it, quit... Ranting and raving is only going to disappoint you and leave you wondering why you wasted so much time complaining about something so trivial when you could have just been doing something you liked elsewhere.
    (0)

  5. #5
    Player Damane's Avatar
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    Damane
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    Phoenix
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    DNC Lv 99
    vertical gear progression is fine, it just shouldnt be done this quickly. haveing vertical gear progression every 9-10 months is good while you fill the inbetween months with outstanding horizontal gear progression.
    (1)

  6. #6
    Player Afania's Avatar
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    Afania
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    Bahamut
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    BRD Lv 1
    Quote Originally Posted by Damane View Post
    vertical gear progression is fine, it just shouldnt be done this quickly. haveing vertical gear progression every 9-10 months is good while you fill the inbetween months with outstanding horizontal gear progression.
    Current SoA issue is more than vertical gear progression. SoA XI also has way less gear variety, that's almost as bad as FFXIV. XI used to be fun, because of situational gears that you have to collect and use it on right time, and players who's dedicated to 1 job really stand out. Abyssea/SoA FFXI isn't like that, so the game isn't as satisfying to play when your job is same as everyone else's.
    (4)

  7. #7
    Player Zumi's Avatar
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    Quote Originally Posted by Afania View Post
    Current SoA issue is more than vertical gear progression. SoA XI also has way less gear variety, that's almost as bad as FFXIV. XI used to be fun, because of situational gears that you have to collect and use it on right time, and players who's dedicated to 1 job really stand out. Abyssea/SoA FFXI isn't like that, so the game isn't as satisfying to play when your job is same as everyone else's.
    I think their goal is to move away from gear swaps, so you can actually play with in game macros like they intended.
    (0)
    Last edited by Zumi; 10-30-2013 at 09:37 AM.

  8. #8
    Player Afania's Avatar
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    Afania
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    Bahamut
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    Quote Originally Posted by Zephrose View Post
    You just said it, you're doing the same thing now as you were then.(In Bold) Granted, it's just easier to do now.

    I do the same thing for a purpose. And my purpose of playing a mmorpg, is to have "OMGOMGOMG I FINALY GOT IT" feel after I get an item. With current SoA system, it's simply not offering the experience. The "OMG I FINALY GOT IT" feel doesn't come if it's too easy and fast.

    It's like spending $5 and eat junk food, or spend $50 and eat in a 5 stars restaurant. Yeah, you're eating regardless of spending $5 or $50, but do you seriously think spending $5 on junk food is same experience as spending $50 on 5 stars restaurant food?

    Easier to do doesn't make the experience the same, it kills the experience.


    Quote Originally Posted by Zumi View Post
    I think their goal is to move away from gear swaps, so you can actually play with in game macros like they intended.
    What's the point to move away from one of, if not the only fun feature in this game though. And gear swap works just fine with current game macros.


    Quote Originally Posted by Zephrose View Post
    And to point out minorities, I believe most people on this forum are in it. Because the majority of players I see online at night don't give a F$#K about how they get their gear, just as long as they get it. And guess what, again?! I HAVE FUN GETTING MY GEARZ TOO!
    I wish SE send me mythics for 20 jobs and a D ring in my inbox because it's ZOMG SO FUN TO GET GEARS.

    FFXI private server is that way------------------> you get as many gears as you want as possible.
    (4)
    Last edited by Afania; 10-31-2013 at 02:15 AM.

  9. #9
    Player Mostfowl's Avatar
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    In all honesty for all the defending I have done for xiv, the game is just boring at this point. They released it without enough challenge or content and all there is to do is log in > cap your tomes > log out. Even the ridiculous method they implemented for getting crystals and shards to craft (by mining and harvesting) makes it so crafting isn't even a viable option. I mean who wants to craft when you need to slowly farm shards and you need 11 of them to make 1 item.

    That being said I resubscribed to ffxi to see how things went (albeit I did this on my alt account since there was so much talk of accounts be hijacked on other sites and I didn't want to risk my main) and not only is there nothing to do, there was no gusgen mines or other lower lvl pts going on, the worm pts consisted of so many underskilled/equipped and low lvl chars that exp was a crawl and since my char is so far behind, I have barely touched SoA content, I cannot get anything done. So whats the point of xi or xiv right now?

    Its so sad, xi was so great and no matter the content it was always busy years after release. I mean look how hard it was to get into dyna before they changed it. There were always salvage groups, MMM groups, Nyzle groups, Limbus groups, einherjar groups, etc etc. Now its crickets everywhere. Even most aby zones have maybe 1 person in them if that.

    Vertical gear progression was just not a good idea. Sidegrades made the game and taking that away took away ffxi. If sidegrades were so bad, as some ppl imply, how come content was still buzzing 5 years after release? This was my first and only mmo for a long time and its sad to see it die but that's exactly what this new method is doing.

    Sad days
    (3)

  10. #10
    Player predatory's Avatar
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    Jul 2013
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    Character
    Predatory
    World
    Bahamut
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    RNG Lv 99
    Quote Originally Posted by Mostfowl View Post
    In all honesty for all the defending I have done for xiv, the game is just boring at this point. They released it without enough challenge or content and all there is to do is log in > cap your tomes > log out. Even the ridiculous method they implemented for getting crystals and shards to craft (by mining and harvesting) makes it so crafting isn't even a viable option. I mean who wants to craft when you need to slowly farm shards and you need 11 of them to make 1 item.

    That being said I resubscribed to ffxi to see how things went (albeit I did this on my alt account since there was so much talk of accounts be hijacked on other sites and I didn't want to risk my main) and not only is there nothing to do, there was no gusgen mines or other lower lvl pts going on, the worm pts consisted of so many underskilled/equipped and low lvl chars that exp was a crawl and since my char is so far behind, I have barely touched SoA content, I cannot get anything done. So whats the point of xi or xiv right now?

    Its so sad, xi was so great and no matter the content it was always busy years after release. I mean look how hard it was to get into dyna before they changed it. There were always salvage groups, MMM groups, Nyzle groups, Limbus groups, einherjar groups, etc etc. Now its crickets everywhere. Even most aby zones have maybe 1 person in them if that.

    Vertical gear progression was just not a good idea. Sidegrades made the game and taking that away took away ffxi. If sidegrades were so bad, as some ppl imply, how come content was still buzzing 5 years after release? This was my first and only mmo for a long time and its sad to see it die but that's exactly what this new method is doing.

    Sad days
    You should have read the forums before you resubbed, you would have seen my complaints and I'm from Bahamut. SE managed to kill this game, and they did it with an expansion
    (0)

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