
Originally Posted by
Kincard
Yes, I'm also excited for the November update, it's a first since a while now. But I guess this is also a "repeat another complaint you've stated in multiple threads" thread as if it'll be any different this time. (Guess I'll get a few out of my system: plz make Ninja not suck, and please when you update RMEs take the time to look at a few of the weapons that were never useful to begin with like Tupsimati Gungnir Nagi etc)
Was Tourbillion broken in a specific update? If it works on the Test Server but the not the real ones I have to assume that adjusting Tourbillion was considered at one point but they felt the effect was too powerful, or they put the spells on the Test Server before they decided that the effect was too powerful. This honestly wouldn't be that far fetched to me considering how ridiculous -33% DEF is when Angon only gives -20% and it's one of the only utility abilities that DRG gets, from a merit, and consumes an item. It does seem stupid to make it an Unbridled ability if they've already pretty much negated any use of it by making the only effect it has so inaccurate though.
Barbed Crescent has sort-of a similar broken-ness to it when you consider Exenterator gives a -20 acc debuff when Crescent gives -30 accuracy. This one isn't as bad considering how you can spam the crap out of Exenterator and UL is on a 5-minute timer, but still, it just seems really broken to me to give Blue Mage the most potent debuffs of a type when they already have all these other things they can do. (Do you see any THFs or DRGs able to simultaneously fill the roles of backup healer, AoE sleeper, DPS, etc etc. I'd love to have more stuff to play with on Blue Mage but I actually think Tourbillion especially would be kinda broken if they worked properly)
If it were up to me I'd probably fix the magic accuracy on them and possible lower their effects a little, but then people would probably just complain about how their effects have been weakened.