I'm so gonna miss the old BRD additional 1hr compared to this one :'(
And the autumn of life has finally come
with the promise of winter thaw.
I am guessing based on my use of the RDM Bee Monipulator that you will be unable to use both at once. Frenzy Pollen gives the SP icon and hundred fists, which makes Mighty Strikes have no effect while active. The reverse is also true.
If the new abilities count as special abilities just like the original 1 hours, they will be unable to stack. If they change how special abilities work, then they may be able to stack. I'm guessing that will be unlikely, but we shall see.
The new RDM SP2 sucks, everyone has been telling them so for over 1 year. I bet you can't even land a single stun with it because it's not enfeebling. For 99.99% of the content the RDM SP2 is an elemental seal that sucks because you will use it 6x less than ES for one, and it only works for enfeebling.
I'd like to point out that nobody, including the magic accuracy specialists like myself, understood the difference between this and ES. The dev team is unable to provide an exemple where ES can't be used and this on will be used.
Last I checked, ES is assumed to max your hit rate. The upper cap of the hitrate is modified based on mobs (resist traits), and last year the devs seemed to imply in an answer that this was the whole point of the ability. Then they mentionned partial resists. Partial resists are entirely determined by magic acc, so the SP2 will not help more than ES. They seemed to imply that the new SP2 would remove partial resists ... woot.
Last edited by MarkovChain; 10-31-2013 at 10:16 AM.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
No matter how much you guys wanna close your ears and pretend RDM's ability isn't terrible, it still is. It's arguably MORE terrible now than it was back when it was first announced.
Not only does Elemental Seal suffice for the very few times you actually need it for anything anymore, our macc has increased so significantly that a properly geared/skilled mage should have virtually no problems landing things even without either of these abilities.
The original proposed SP2 had far better "potential" than this one ever would.
Last edited by Fynlar; 10-31-2013 at 11:34 AM.
You probably read that from BG, definitely not from me.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
We never should have complained about RDM's original SP2 then, I guess. It would have been better to have just gone with that. Even then, I don't think anyone complained about just scraping it, we just wanted tweaks. There MUST be some reason why they think Stymie is worth the recast and limitations. Maybe they're planning for the future of MAcc? Maybe they're tooling around with new enfeebles?
On the plus side, at least we got them to change a few of the other SP2. Anyone remember how hilarious the BST SP2 was?
Wasn't BST's something like you killed your pet and gained Stoneskin equal to the pet's remaining HP and a RR3 effect?
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