I would be fine with opening all paths, but it wouldn't matter much for most of it all, since few jobs can get any use out of the things they are not already getting as options.
I would be fine with opening all paths, but it wouldn't matter much for most of it all, since few jobs can get any use out of the things they are not already getting as options.
Right, but blue and rdm and pld can use the Halachuinic Sword and would probably benefit from one of the mage type paths if those chose to play it like that. Rng can use the Aphotic Kukri, but can't take advantage of the ranged paths. Drk is the only job that can use the Dimmet Scythe but there's no path available for int or mab. Bst gets Brethren Axe, but there is no path for bst pets whatsoever, and I'm sure other people could add to the list I just made.
I'm not trying to argue with anyone if you like the paths the way they are well then good, what I'm suggesting is they need to tweak the paths so more jobs can take advantage of these great weapons to make them even better, and what's wrong with that idea?
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |
Reply With Quote
