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  1. #11
    Player predatory's Avatar
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    Jul 2013
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    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    It's not like you can't have multiple bows, so with that being the case why in the world wouldn't you have the option to put str on one of those bows? I mean this is not really a hard concept to grasp. I like my Speleogen bow, I really do, but I would like to build another one with a true R.Atk path on it and the option to do so isn't there, even though there is an option to put str on other delve weapons.

    Besides that what does it really matter? I mean really? R.Atk +15 on a bow with +162 archery skill doesn't really break the bank, neither does 10 points of str or agi one way or the other, it's about choice and rng wasn't offered a clear choice. Here we'll give you either 15 more r.atk, and 10 more racc that you don't really need, or we'll give you 15 racc and 10 racc that you don't really need, or 15 points of eva (which is probably a good thing), but in order to take any of the three paths on this really nice bow, you have to take agi with it. I don't like being told what I have to accept in irl or ingame, IMO it was just another example of a lazy oversight by the developers.

    Now for all you guys telling me I shouldn't have Str on my GD bow, how many of you actually main rng or are you just spouting off an opinion you've read somewhere. I want to play my rng the way I want to play it, and before anyone says well you'd never get to do x event with me, all I have to say is rng doesn't get invited to events on Bahamut other than VW anyway, so who really cares? If it's a path that has main stat R.atk then it should have str not agi.

    But the original post wasn't just about the paths for ranged weapons was it? That's just the piece that everyone latched on to for some reason, what about the changes to Mikinaak armor, should paly get a break or not? Because Delve gear really isn't designed to give pld any kind of boost other than damage output, and that's never been in plds realm anyway, but they sure could use a boost in mp, hp, and vit, because those are all needed by pld.
    (0)
    Last edited by predatory; 10-18-2013 at 02:20 PM.

  2. #12
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Well, it doesn't. If you want STR on your bow so bad, go play with one of these.

    Strangely (and hilariously) enough, it has racc on it. Go figure
    (0)

  3. #13
    Player predatory's Avatar
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    Jul 2013
    Posts
    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Lol I collect bows and have all those, and no the irony isn't lost on me either.
    (0)

  4. #14
    Player
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    Mar 2011
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    Ru'Lude Gardens!
    Posts
    4,310
    In all honesty, I am not telling you that you 'shouldn't have Str on your GD bow', rather, I am explaining why STR would not necessarly be as benefitial to you as the AGI you are so egger to toss aside. STR is a stat which benefits your DMG no matter which way you go with it really, it improves your normal hit DMG and your WS DMG, however, AGI only boosts WS DMG, but by a much higher amount, and with no possible cap, where as STR's effects can cap in both normal DMG & WS DMG situations. That means, AGI should be superior on any and all weaker targets, and will likely be better on stronger targets.

    Is this me telling you how to play or what you 'have to accept'? No, this is me trying to explain why they likely made it the way they did. You are looking at a piece of gear and a path made for DMG. All of the best RNG WSs are currently a high quality AGI mod, 2 of the 3 are 100% AGI mods, that means AGI will have a massive effect on them, more than STR will. Due to this fact, its good for DMG, if you need Ranged Accuracy, what effects it? AGI, so its good for DMG & for Accuracy, and it makes you evade more too, making it 3 for 3 on the augment paths. You can continue to complain that its AGI not STR, but really, its a fairly pointless complaint, they did something likely better for your DMG rather than worse, and instead of being grateful, you are complaining they didn't give you choice?!



    So far as PLD goes. If you have the resources to get a Mikinaak body to rank 15, you should have the resources to get a Cizin Body and a +2 stone, which will get you more DEF, more PDT, more HP, more MP, and even the same VIT provided they even gave a VIT augment to the Mikinaak body, since Miki has a base of 15, and Cizin has a base of 25. So the argument on that piece specifically, is bad, because its just not really useful or practical. PLD got screwed by Delve in the respect there were no PDT augments, and hardly any PDT stats, since only the body, which I just ruled out, has PDT on it. The only way you could fix Mikinaak gear to be worth something to PLD outside of DMG, for actual tanking, would be to make a PDT/MDT/DT path with more than 4% PDT on it, or some amount of MDT/DT, though that is all subject to sets, because the greater DEF/MEVA/MDEF from Cizin could still render it weaker, even though Cizin is easier to obtain. The obvious work around would be to add DEF/MDEF/EVA/MEVA to the augment paths, but that's all a matter of adding new paths then adding them to an entire set of gear, taking away other augments for other jobs, and bringing more jobs closer to PLD in tanking.

    Sorry to rant.
    (1)

  5. #15
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Demon6324236 View Post
    So far as PLD goes. If you have the resources to get a Mikinaak body to rank 15, you should have the resources to get a Cizin Body and a +2 stone, which will get you more DEF, more PDT, more HP, more MP, and even the same VIT provided they even gave a VIT augment to the Mikinaak body, since Miki has a base of 15, and Cizin has a base of 25. So the argument on that piece specifically, is bad, because its just not really useful or practical. PLD got screwed by Delve in the respect there were no PDT augments, and hardly any PDT stats, since only the body, which I just ruled out, has PDT on it. The only way you could fix Mikinaak gear to be worth something to PLD outside of DMG, for actual tanking, would be to make a PDT/MDT/DT path with more than 4% PDT on it, or some amount of MDT/DT, though that is all subject to sets, because the greater DEF/MEVA/MDEF from Cizin could still render it weaker, even though Cizin is easier to obtain. The obvious work around would be to add DEF/MDEF/EVA/MEVA to the augment paths, but that's all a matter of adding new paths then adding them to an entire set of gear, taking away other augments for other jobs, and bringing more jobs closer to PLD in tanking.
    EXACTLY this.
    And further, why is there no cure potency for the club? It's pretty crap for a whm... I guess.... a GEO might like the MAB path... but I think the AF weapon would actually give more usefulness.

    Basically, why are there so little variance with these augments????
    No MAB on the gun?? But... CORs like that....
    No -perp on the smn staff?? Great ANOTHER macro-only piece...
    No +cure% on the club?? Tamaxchi for EVERYONE!
    No -PDT/MDT anywhere???

    BUT the good news... I'm pretty sure it'd be easy to add more paths to that NPC's talk table...
    And who knows... they might already have planned for more paths...
    There's gonna be 7 WKRs.... so it's a safe to assume that there'll be 7 Delve fractures too.
    (1)

  6. #16
    Player predatory's Avatar
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    Jul 2013
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    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Only 7 Wkrs? Won't that put us short one element?

    But back to the issue at hand, why not just open all paths to all pieces, and let people choose whichever path they want for each individual piece to match their unique play style?
    (0)

  7. #17
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    I would be fine with opening all paths, but it wouldn't matter much for most of it all, since few jobs can get any use out of the things they are not already getting as options.
    (2)

  8. #18
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
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    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by predatory View Post
    Only 7 Wkrs? Won't that put us short one element?

    But back to the issue at hand, why not just open all paths to all pieces, and let people choose whichever path they want for each individual piece to match their unique play style?
    There's been asides on various dev posts about the WKRs and Delve and stuff...
    But the easiest way is right in the game: The WKR guy tells you there are 7 Nakuaals in Adoulin.

    ANNNDDD... for those of us who like the spoilers of Amano's pretty Adoulin art thingy...
    The next WKR Nakuaal to be implemented will be a giant ice tiger.

    But the 7th isn't in the pic...
    SO....
    Who knows what it will be.
    Maybe a giant non-elemental dragon? Maybe a wierd elemental thing that has phases between light and dark? Or maybe it's some sort of terrestial avatar (aka god) that fluxes between non-element and/or light and dark.

    That 7th one we know 0 about.
    But Amano's concept art has spoiled that the 6th is a giant ice tiger. Google it.
    (1)

  9. #19
    Player predatory's Avatar
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    Jul 2013
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    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    I know the spoilers are in the game, but as much as they've been shuffling things around, one can only hope for an 8th. WKR is actually the one thing I really like about SoA. I love things where huge amounts of people can participate so this is right up my alley
    (0)

  10. #20
    Player predatory's Avatar
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    Jul 2013
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    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Quote Originally Posted by Demon6324236 View Post
    I would be fine with opening all paths, but it wouldn't matter much for most of it all, since few jobs can get any use out of the things they are not already getting as options.
    Right, but blue and rdm and pld can use the Halachuinic Sword and would probably benefit from one of the mage type paths if those chose to play it like that. Rng can use the Aphotic Kukri, but can't take advantage of the ranged paths. Drk is the only job that can use the Dimmet Scythe but there's no path available for int or mab. Bst gets Brethren Axe, but there is no path for bst pets whatsoever, and I'm sure other people could add to the list I just made.

    I'm not trying to argue with anyone if you like the paths the way they are well then good, what I'm suggesting is they need to tweak the paths so more jobs can take advantage of these great weapons to make them even better, and what's wrong with that idea?
    (1)

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