Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 21
  1. #1
    Player predatory's Avatar
    Join Date
    Jul 2013
    Posts
    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99

    Delve Upgrade Path Adjustments

    I think SE needs to make some revisions to a couple of the delve upgrade paths:

    1. The R.Atk path has R.Atk, R.Acc, and agi. If it is a R.Atk path then it should have R.Atk, R.Acc and str, not agi, as str governs R.Atk, it's simply the way the game was designed, there are other games where agi governs R.Atk FFXI is not one of them, nor should it be.

    2. The options for the upgrade paths on the Mikinaak armor set should be expanded to include the HP (VIT), MP (VIT), and HP (MP), paths so Pld doesnt get left out in the cold, because let's face it pld gets hit in the face alot, and it could use those paths on the armor it wears, and I'm surprised this was completely overlooked by the development team.

    3. The Mondaha Cudgel should have the option to go with the Atk, Acc, and Eva paths
    added to it, as it isn't a mage only item, unless of course you count mnks and wars as mages these days.

    I don't know how much effort it would take to fix those paths I listed, but I think the effort it took would play well with the people looking to upgrade those items, I know I was pretty disappointed when there was no str option for my Speleogen Bow, and the way it stands there's no real reason to put delve armor on my pld other than for the lol's of standing around trying to look pretty
    (1)

  2. #2
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    1. The R.Atk path has R.Atk, R.Acc, and agi. If it is a R.Atk path then it should have R.Atk, R.Acc and str, not agi, as str governs R.Atk, it's simply the way the game was designed, there are other games where agi governs R.Atk FFXI is not one of them, nor should it be.
    Except they didn't really come up with the names for these upgrade "paths", we did

    And AGI does affect ranged attacks still, and is the most prevalent ranged WS mod, so... I'm pretty sure it's better off the way it is anyway
    (3)

  3. #3
    Player predatory's Avatar
    Join Date
    Jul 2013
    Posts
    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Quote Originally Posted by Fynlar View Post
    Except they didn't really come up with the names for these upgrade "paths", we did

    And AGI does affect ranged attacks still, and is the most prevalent ranged WS mod, so... I'm pretty sure it's better off the way it is anyway
    Whiff. Once upon a time the general rule was, you could have all the acc you wanted but without dex you missed alot, same with racc and agi. Att and ratt were governed by str meaning you needed x amount of str for your attacks to be anything other than attacks by a whiffleblall bat no matter how much att or ratt you had. Or let me rephrase it, the ratt, racc and eva (r) paths are all the squid sushi paths, we need a sole sushi or bison steak path put in one of those slots.

    Let me copy and paste what I wrote originally because reading not scanning would be best.

    1. The R.Atk path has R.Atk, R.Acc, and agi. If it is a R.Atk path then it should have R.Atk, R.Acc and str, not agi, as str governs R.Atk, it's simply the way the game was designed, there are other games where agi governs R.Atk FFXI is not one of them, nor should it be.
    (0)

  4. #4
    Player Anjou's Avatar
    Join Date
    May 2013
    Location
    San d'Oria
    Posts
    543
    Character
    Anjou
    World
    Ragnarok
    Main Class
    NIN Lv 60
    Quote Originally Posted by predatory View Post
    Whiff. Once upon a time the general rule was, you could have all the acc you wanted but without dex you missed alot, same with racc and agi. Att and ratt were governed by str meaning you needed x amount of str for your attacks to be anything other than attacks by a whiffleblall bat no matter how much att or ratt you had. Or let me rephrase it, the ratt, racc and eva (r) paths are all the squid sushi paths, we need a sole sushi or bison steak path put in one of those slots.

    Let me copy and paste what I wrote originally because reading not scanning would be best.

    1. The R.Atk path has R.Atk, R.Acc, and agi. If it is a R.Atk path then it should have R.Atk, R.Acc and str, not agi, as str governs R.Atk, it's simply the way the game was designed, there are other games where agi governs R.Atk FFXI is not one of them, nor should it be.
    No actually he's right Pred,
    (1)

  5. #5
    Player
    Join Date
    Sep 2012
    Posts
    471
    We wouldn't have this kind of confusion if they would FINALLY start telling us things and stop making us guess/test/retest/convince people they're wrong.
    (3)

  6. #6
    Player predatory's Avatar
    Join Date
    Jul 2013
    Posts
    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    I give up, I played rng from 2004 until a year after the nerf on my first char, now I'm using it as a main again, geuss after all these years I better go back to eating squid sushi because it's somehow better. Not! If agi were somehow better for ratt then SE spent far too much time making the main modifier str on ratt food as evidenced on the following page:
    http://wiki.ffxiclopedia.org/wiki/Fo.../Ranged_Attack

    Anybody who has ever played rng as a main for any length of time will tell you after a certain point you get enough racc and agi through gear, and from that point on you need as much str and ratt as you can get to maximize your damage. There is a reason why rng gears as much str as it possibly can, and that is not because agi is better, it's because rng has gone from a god damage wise, to outputting about as much damage as an eight year old little girl.

    Edited to add a second paragraph
    (0)
    Last edited by predatory; 10-18-2013 at 01:53 AM.

  7. #7
    Player Dragonlord's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria/Leviathan
    Posts
    206
    Where to begin.... yes, you are correct in that the community thought dex, str etc. behaved very differently back in 2004. We were completely wrong. str affects r.atk, and fSTR2 modifies ranged WS. Fynlar stated agi is a mod for most ranged WS which is also true. Whether agi or str is superior depends on the strength of the mod. Again, while its true that once acc is capped every bit more is useless, the same goes for atk. Once you hit caps, you get 0 gain from either. However, WSC modifiers do not cap, therefor no matter how high your agi, more agi will continue to add to your WS. fSTR2, however, does cap based on your weapon's damage rating, and will also give zero gain after both r.atk and fSTR2 caps have been hit.

    It seems that everyone here knows what they're talking about, just not understanding each other. The statement that Path A should be str+r.atk is warranted as that is also how the melee paths are set up. Whether it would actually be better, you'd have to consult spreadsheets. Beyond that, this is an arbitrary arguement.
    (6)

  8. #8
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    I give up, I played rng from 2004 until a year after the nerf on my first char, now I'm using it as a main again, geuss after all these years I better go back to eating squid sushi because it's somehow better. Not!
    Except you weren't eating squid sushi for the AGI, you were doing it for the acc

    Not really comparable

    Anybody who has ever played rng as a main for any length of time will tell you after a certain point you get enough racc and agi through gear, and from that point on you need as much str and ratt as you can get to maximize your damage. There is a reason why rng gears as much str as it possibly can, and that is not because agi is better, it's because rng has gone from a god damage wise, to outputting about as much damage as an eight year old little girl.
    This is just a wild guess here but I would assume that the game has changed somewhat since Those Days

    RNGs were usually throwing out Slugwinders, which doesn't have a particularly strong AGI mod and is also modified by STR

    Nowadays you've got a lot more of the ranged guys firing Wildfires, Apex Arrows, or Last Stands, all of which have strong AGI modifiers
    (1)

  9. #9
    Player predatory's Avatar
    Join Date
    Jul 2013
    Posts
    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Wow, now show me where I mentioned weapon skills in either of my previous posts. I just love it when people try to confuse the issue or try to act as I'm talking about something I'm not talking about at all. Good job
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Your talking about a RNG needing STR on the RAtk path, RNG gets RAtk to do more DMG, your best WSs are fully AGI Mods which likely give you more overall DMG because you have a lot of AGI from it rather than a lot of STR, which overall means the AGI is doing a better job than STR would anyways.
    (0)

Page 1 of 3 1 2 3 LastLast