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Thread: About NNI

  1. #21
    Player detlef's Avatar
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    Mar 2011
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    1,645
    Character
    Philemon
    World
    Valefor
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    BRD Lv 99
    I'm not sure what we're arguing about. The game may roll a 2, an 11, or anything in between. The magnitude of the floor jump is completely out of our control. What isn't out of our control is how many jumps we make per run.

    If you clear an average of 16 floors per run, you have some probability of clearing floor 100. If you average 20 floors per run, your probability of clearing floor 100 is much higher. If you can clear 22 floors then your success rate will be higher still. All I'm saying is that becoming better at the event helps to mitigate bad luck and will turn runs that previously would have been failures into successes.
    (0)

  2. #22
    Player Krashport's Avatar
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    Mar 2011
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    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    I'm not sure what we're arguing about. The game may roll a 2, an 11, or anything in between. The magnitude of the floor jump is completely out of our control.
    I totally agree with you. Though this is what most people don't like because it's luck based.

    What isn't out of our control is how many jumps we make per run.
    This is the gray area, Yes we control how fast we complete floors, with each completed floor gives us access to the Luck Lamp which decides what floor we go to next.

    If you clear an average of 16 floors per run, you have some probability of clearing floor 100. If you average 20 floors per run, your probability of clearing floor 100 is much higher. If you can clear 22 floors then your success rate will be higher still. All I'm saying is that becoming better at the event helps to mitigate bad luck and will turn runs that previously would have been failures into successes.
    It all depends on what 16, 20, 22 jumps would put us at, which is based on the Luck Lamp, cause that 16, 20, 22 can still leave us* tasteless at floor 24 with 24 second remaining.
    (1)
    Last edited by Krashport; 10-19-2013 at 02:39 AM. Reason: *

  3. #23
    Player Fynlar's Avatar
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    Aug 2012
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    Windurst
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    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    With how easy things like Yorcia skirmish are (considering the overall superior quality of the gear offered in said skirmish, too), I don't think this event deserves to be even remotely difficult anymore
    (1)

  4. #24
    Player Dragonlord's Avatar
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    Mar 2011
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    San d'Oria/Leviathan
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    206
    Quote Originally Posted by Fynlar View Post
    With how easy things like Yorcia skirmish are (considering the overall superior quality of the gear offered in said skirmish, too), I don't think this event deserves to be even remotely difficult anymore
    So if the rewards are inferior, why would the dev team waste time in making it easier to get? The end result would be people having gear that they never use, and was no challenge/not rewarding to obtain, and the important parts of the game that need the devs attention gets pushed ever further back. This entire argument is moot. The event isn't that hard, the devs shouldn't waste time adjusting it, we the people should stop complaining about every little irksome thing in the game, and try to get the game back to where it was in toau era (imo the best xpac overall).
    (0)

  5. #25
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    The issue is that difficulty should automatically scale down once better gear becomes available, like Legion, or ADL, once Adoulin gear came out they became much easier. The reason NNI didn't is because they based the event on a stupid gimmick of luck making the floor jumps random the way they did, which made it stupid, and doesn't allow it to scale automatically, rather, they would have to go in and do it by altering the event itself. Another reason why stupid luck based events like it are a horrible idea, and are of a bad design.
    (2)

  6. #26
    Player Fynlar's Avatar
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    Aug 2012
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    Windurst
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    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    The issue is that difficulty should automatically scale down once better gear becomes available, like Legion, or ADL, once Adoulin gear came out they became much easier. The reason NNI didn't is because they based the event on a stupid gimmick of luck making the floor jumps random the way they did, which made it stupid, and doesn't allow it to scale automatically, rather, they would have to go in and do it by altering the event itself. Another reason why stupid luck based events like it are a horrible idea, and are of a bad design.
    Bingo, this guy gets it
    (0)

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