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Thread: Staff trials

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  1. #1
    Quote Originally Posted by Dallas View Post
    I agree. It also helps that you only have to swap YY in for capped BP timer.
    I think because of how things are calculated that you would need at least one more -BP gear to actually hit the 15 second cap. I was planning on using Summoner's Bracers since they also have +skill. And I am only 150 beetles away from being able to do that. ;_;
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  2. #2
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    I have never heard that -BP timers worked like haste gear. That's interesting. Since the BP has to be activated, I imagine it'd be really hard to prove the difference isn't server lag.
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  3. #3
    Quote Originally Posted by Dallas View Post
    I have never heard that -BP timers worked like haste gear. That's interesting. Since the BP has to be activated, I imagine it'd be really hard to prove the difference isn't server lag.
    I am fairly certain that it has to do with fractions of seconds or something like that the same way that haste does. But it also doesn't hurt to have the extra Summoning skill to help with accuracy for Rages and potency/duration for Wards.
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  4. #4
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    Quote Originally Posted by Septimus View Post
    I am fairly certain that it has to do with fractions of seconds or something like that the same way that haste does. But it also doesn't hurt to have the extra Summoning skill to help with accuracy for Rages and potency/duration for Wards.
    Accuracy would be outweighed by the bonus of the +2 set, but until then absolutely.

    I also agree with stacking SMN magic for wards, but I don't bother with BP timers for those.
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