Yeah, at this point we almost need 3-world merges. If they wait another month or two, they might need 4-world merges or (if the November update is good) only 2 world merges. <_<
At the moment I think they're probably playing it right by waiting.
Yeah, at this point we almost need 3-world merges. If they wait another month or two, they might need 4-world merges or (if the November update is good) only 2 world merges. <_<
At the moment I think they're probably playing it right by waiting.
I've still got to say, logically, I'm the only one bringing up the right answer. Not merges. All a merge does is double the amount of afk players.
Open server transfers for free, with no 3 month waits. Log in today play on cerberus, log in tomorrow play on fenrir. See where all the people go and just stay there.
All the "oh that would screw up the economy" isn't it already beyond repair.
I'd be the happiest person alive if I could go to a "dead server" and not see a single other person clogging up my zone when I'm trying to accomplish something, then go to a "thriving server" and do group content.
Last edited by Karah; 10-10-2013 at 10:23 PM.
waiting for now is definitly the right answer at least until the november update. However if there has to be a mass-server-merge thing to happen I would like them to designated different servers to specific Areas. Like designate an EU, a NA server, so those people that play in the same timezone/same dayhours/durign same time play together (hence avoiding a "death" time during EU-Primetime as it currently is on almost any server)
I can see what you are talking about on this, perhaps if they at least gave it a shot. The active players would communicate among each other, and perhaps flock to a certain server after doing some testing. But then if there's no wait time, it'd have people joining different servers like a game of musical chairs.
atm I am torn between playing a game with a total ass-community (XIV) and a game that has an almost dead community (XI). My last straw is the november update with the hardmode and REM content. I cant stant the XIV community, because people act there like pricks and not like humans, but I also cant play XI because there is noone to play with almost ._.. In the end it might end up with playing none of the two :/
Yesterday afternoon about 250 people on Cerberus, which was the same amount several hours after the last update. There is nothing to do, I'm taking my gear and killing things for the hell of it..."Pay Back Time" for killing me so many times in the old days type mobs.
The last merge I was on Hades and thought how horrible only 1200 on...oh to have 1200 again.
I hope every 3 servers get merged into one. My best friend from FFXI came back today, then sent me this email:
"I paid to get on 11 today, when I logged in it was DEAD 300 total players on the server! I decided to buy XIVIs it as fun as 11 when we were noobs?"
The number of players in itself is detrimental to the game's sustainability.
While your idea if the most logical and would probably be the best approach for the remaining players, it's just not going to happen. Why would SE keep servers open for the occasional person to login to when they want to run solo content. It's just an un-needed expenditure.
Atleast, with a server merge, the few remaining active players would have combined focus. It would also prevent examples like above happening, where people come back to the game, ready to play, log in, see there is only 300 people on the server on a Saturday afternoon, log off, presume the game is dead and never log in again.
FFXI still has a relatively solid player base, it's just a shame it's currently bunched into little pockets over 16 servers...
Last edited by Mustybadger; 10-11-2013 at 11:45 PM.
So much this.
I think they're waiting on the REM update... cause I know a lot of ppl rage-quit when their empy got outdated in a month 3x.
That should bring back those.... or at least some of them.
After that influx, then the mergers will happen.
Don't want to overcrowd a server after a merge and have to split it. :/
"measure twice and cut once" type of deals.
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