Matsui here.
I’d like to explain about the concept of the “magic accuracy skill +” that was implemented in the October version update.
- This is not the existing “magic accuracy +” stat, it is a new system
Prior to the version update, we had added “magic accuracy +” to weapons individually so that players could deal with the high magic evasion of high level monsters.
However, considering the situation of jobs such as red mage, dark knight, ninja, and blue mage who equip weapons other than clubs and staves, there was a necessity to add magic accuracy to just about every weapon, and this removed one of the possible stat slots on weapons.
Also, as we had to give consideration for having two weapons when dual wielding, the amount of magic accuracy given to one-handed weapons would have to be limited making it inconvenient to dual wield, so we decided to adopt the “magic accuracy skill +” system that would be applied to only main hand weapons, much like the “combat skill +” stat.
- Magic accuracy skill + for jobs whose mainly use ranged weapons
Similar to dual wield, we’d have to give consideration for how magic accuracy is applied to the both the ranged weapon and the main hand weapon as well as making it easy to understand like other jobs, and we decided to apply this to main hand weapons only.
However, since abilities and weaponskills associated with ranged weapons can only be used when they are equipped, we would like to explore whether we can implement the below:
- Main weapons’ weaponskills and magic granted from support jobs reference main weapons’ magic accuracy skill +
- Wildfire and other ranged weapon elemental weaponskills reference ranged weapons’ magic accuracy skill +
- Standardized settings for magic accuracy skill + on equipment
We will not be setting values on a per weapon basis; instead we will be adding a standardized amount of magic accuracy skill + depending on the weapon type and item level. (There is a possibility in the future that we introduce weapons with special characteristics that deviate from the standard.)
Fundamentally, clubs and staves which are predominantly backline job weapons will have higher value of magic accuracy skill +. Also, within the same weapon types, the more magic focused staves as opposed to poles used for attacking will receive a somewhat higher amount of magical accuracy skill +.
Furthermore, considering that it is possible to equip a sub-weapon when using a club, we will be giving a slightly higher value of magic accuracy skill + to staves. (This will be only a very slight difference)
Please consider this adjustment one that preserves the magic-centric aspects of clubs and staves, while making it possible to utilize magic when you equip swords and two-handed swords.
I apologize for the inconvenience as this stat is not listed on the item help text currently.
Comparing frontline weapon types to backline weapon types, there is a disparity of roughly 1-3 item levels, but essentially we’ve added a higher amount of magic accuracy skill + to higher item level weapons, so please use item levels as a reference for this in the meantime as we prepare for the November version update.