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  1. #11
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    To me, SoA feels like nothing more than a beta. They released unfinished content, raised the DMG on weapons, finally implemented skill but left magic horrible, now they fix magic but don't explain it properly, next they are finally fixing that. Feels like its just so stupid at this point, like its nothing but testing.

    I do not expect things to be perfect, but this seems like they are literally just adding it in steps, bit by bit, but not just for missions/quests/areas like you would expect, but real gameplay changers like weapons and armor themselves. Its a mess.
    (11)
    Last edited by Demon6324236; 10-10-2013 at 08:54 AM.

  2. #12
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    Sep 2012
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    Quote Originally Posted by Demon6324236 View Post
    To me, SoA feels like nothing more than a beta.
    I've been saying this for 6+ months, and everyone got pissed at me for saying it. Now it's pretty obvious I should hope.
    (3)

  3. #13
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    At first I was like: Awesome. Not only a Dev, but a translated Matsui response! Go my thread.

    Then I read it....

    Please.... for the love of GOD..... If you're gonna add a Macc stat on stuff.... just make it the +Macc.
    Don't put the Macc gain inside of another "fake" stat.
    The reason why it worked for weapon skills is that we already know how more weapon skill will increase our acc.
    But making a new Macc "skill" is.... just awful.
    Macc is the end result... I suppose we can think of it as + ALL MAGIC skill....
    And I wouldn't be surprised if you did make the TBD new "super fake" skill be that.

    But why can't you just put +X Macc?
    If you're just adding in a new line in... why then did you take it out? It can't be to save space... otherwise you wouldn't be immediately adding it back.
    And seeing as how ALL iLv weapons give +Macc now.... that's a LOT of work that has to be spreadsheeted.

    I realize that the obvious +150 "fake" skill gives more Macc than +130... but now that I see there's weapon type and that it's not a 1:1 or even 1:.5 type situation....
    Why couldn't it have been simple?
    Since you're going to add that line of txt back in... Why must it be through a new even more fake skill?
    Why can't it just say +200 Macc.
    (1)

  4. #14
    Player
    Join Date
    Sep 2012
    Posts
    471
    That's what I don't understand, you added the hidden menu for augments, why didn't you just add MACC in the sub menu like the augs.

    It's like you WANT to make more work for yourselves, work smarter not harder with your limited resources.

    It's apparent what the plan is, even if everyone hasn't figured it out , they're just in denial.
    (0)

  5. #15
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Demon6324236 View Post
    To me, SoA feels like nothing more than a beta. They released unfinished content, raised the DMG on weapons, finally implemented skill but left magic horrible, now they fix magic but don't explain it properly, next they are finally fixing that. Feels like its just so stupid at this point, like its nothing but testing.

    I do not expect things to be perfect, but this seems like they are literally just adding it in steps, bit by bit, but not just for missions/quests/areas like you would expect, but real gameplay changers like weapons and armor themselves. Its a mess.
    If only there was some way that they could have released this update for the players to test, but without it actually being live on the main servers.

    You know, like say if there were a server where players could log on and test stuff before it was released and report on any bugs that were found.

    Of course though, SE would have to then read said reports and act upon them or silly things would happen like, RUN's merit trait reducing the recast time of runes, unintentionally.
    (8)

  6. #16
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    My concern about this is that it's gonna be hard to understand if item X is better than item Y.
    You decided to hide the magic accuracy stat to simplify item description and that's fine.
    But in such a scenario then you should create simple and transparent rules for Magic Accuracy "conversion" so that, even if the info is not displayed, each user can calculate how much Magic Accuracy+ an item is going to give.

    Without this how can we compare items and decide which one to use?

    Simple example: Izhiikoh vs Soothsayer Staff for Bard.
    Should BRDs use Soothsayer because it's a "backline job weapon" or should they use Izhiikoh because it has higher item level?
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  7. #17
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Karah View Post
    I've been saying this for 6+ months, and everyone got pissed at me for saying it. Now it's pretty obvious I should hope.
    6+ months would mean since the beginning, but its not really a problem easily seen from the start, at the start, it was just items which were overpowered, since then, its become much more. Originally we had high DMG weapons, for instance, Oats, Oats were high DMG H2H, but that's all they were. Little bit later, the ilevel update happened, and they got Skill out the ass, which fixed the Accuracy/Attack issues we were having, almost as though SE planed to implement this later on, and half assed it originally. Now, we got our Magic Accuracy, another forgotten issue with it, it would seem, which caused our stats to be far behind what they should be. Along they way we had updates for Pets which were seemingly forgotten or ignored too. Armor had its own updates as well, making every piece bland for the most part, making the level the only important thing, as every other stat is sure to be better than the items that came before it.

    What I mean to say is, originally, it didn't seem to bad, it was a poorly thought out expansion which brought horrors upon the game, yes, but it was not what it is now, and things did not look the same in terms of it being so, unfinished. At this point, it seems like every item was intentionally released with everything but its DMG missing, same with Armor having only a few key stats on it till they could overcome the technical issues with having a ton of stats on gear. But in the end, the picture is easier to see now, and its a disaster, so if you have been saying this, I agree, but depending how early you said it, depends on if it seems reasonable or not, and at the start, I don't think this would have, but now... things have changed.



    To me it seems more and more every day like the people in charge of Adoulin's gear just do not understand what our issues are, or what is missing. They also seem to fail to understand that by simply doing what they are now, they lump many things together to easily.

    What I mean is, for instance, RDM. This update to Magic Accuracy shows a perfect example of their lack of attention to what jobs need what. RDM needs Magic Accuracy for Enfeebling Magic, its the most important thing, yet, we are on the best sword, and not the best staff. I love my Bura, but I have to admit, Atinian is greatly needed for my magic side of my job. The simple fact that PLD & BLU are on it as well as RDM means that Bura likely has a lower Magic Accuracy rating than Atinian, as it should, however that leaves RDM behind on one of its most vital stats, simply because they lump every job together like this.

    Besides that, it seems like many stats in general such as Magic Accuracy were originally forgotten, and they thought nothing of it, as though we would just go out and perform just fine without that addition. Some things have been good, others bad, but nearly everything gear related seems like its an afterthought when it comes to balance and how it effects jobs overall. Like I said, this seems like they are just testing everything out, throwing things around randomly, trying to learn how to make the game, which is all kinds of bad.
    (2)

  8. #18
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Zhronne View Post
    Without this how can we compare items and decide which one to use?

    Simple example: Izhiikoh vs Soothsayer Staff for Bard.
    Should BRDs use Soothsayer because it's a "backline job weapon" or should they use Izhiikoh because it has higher item level?
    Going by their example, its about .95 MAcc for 1 Skill on 'Backline weapons' and it looks like around .77 MAcc for 1 Skill on 'Frontline weapons', but that's only going by Staff/Sword, who knows if there is a difference based on individual job use, meaning dagger could have less, who knows. But going by that math, Buramenk'ah would have around 188ish MAcc. If that's how much it has, or around that, then level 119 weapons should have more MAcc than level 113 weapons no matter what type of weapon it is, however, Atinian still beats everything in the game with MAcc by about 15 MAcc.

    Just an idea of how it might work. Even if I am off by a bit, this approximation would put it at 22 more MAcc on the Skirmish+1 Sword than a Skirmish+1 Staff has, so assuming all Frontline weapons are equal, and Lehbrailg is equal to Soothsayer still, I would have to be off by more than 22 MAcc for BRD to be better off with Soothsayer.
    (0)

  9. #19
    Player Zohno's Avatar
    Join Date
    Aug 2011
    Posts
    51
    Character
    Zohno
    World
    Phoenix
    Main Class
    THF Lv 99
    Most of the stats are already hidden to players and they have to figure out the totals.
    Then they add new stats and name it the same way as existing stats creating even more confusion.
    Then they remove those new stats and hide them behind new stats with different names and totally different values.

    Do you have a plan or are just throwing stuff into the game going by trial and error until everyone gets tired and quits?
    (2)

  10. #20
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    Mar 2011
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    Quote Originally Posted by Zohno View Post
    Do you have a plan or are just throwing stuff into the game going by trial and error until everyone gets tired and quits?
    It seems like this is the answer sadly. They have been doing things one after another which they had to go back and fix it because the issues were brought up shortly after, which they didn't figure out till after implementing it, or making themselves look foolish.

    One of my favorite errors is the case of their original solution to the RME issue. While they thought it would be find to unlock RME WSs and never update our RMEs, they somehow actually forgot that we can already unlock Mythic WSs.
    (0)

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