As someone offered in another thread if the "Duel" option route was taken there could be something in the configurations to "Always ignore" PvP requests. Sure that would be a simple addition.
As someone offered in another thread if the "Duel" option route was taken there could be something in the configurations to "Always ignore" PvP requests. Sure that would be a simple addition.
~Party Rock Anthem~
I just wanted to clarify a issue concerning gear swaps in PVP. Unlessyou use a blinkmenot program available via windoer(i dont i play on 360 and or ps2 and use my pc look stuff up) When somone swaps gear via a macro or a hack(mostly via macro like a tp and haste build to a str gear swap for ws's) It causes you to lose the seleceted target from your sight. To make it fair since people could sitationaly bink all the time I beleive SE incopreated the penalty for swapping gear like they have in brenner and in ballista. I do agree this would be needed if a offshoot format was made. OR something like a autolock system where if they did swap gear you wouldnt lose them. Seeing the dynamics of the issue of programing it would take to do that I think it is more fesable to still incoperate the gear swap penility if a new system was made or incoperating utalizing the same rule as they have for that there.... Its simple instead of macro swapping for stuff come in in "universal gear" and not worry about penalties
Last edited by Morgantisthedon; 03-24-2011 at 04:08 PM.
Yeah Morgan I think a lot of the people who reply to these threads have never participated in a Ballista/Brenner. Otherwise they would understand these concepts.
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One reason I chose to play XI over many MMORPGS is because it is not heavily PvP based. Once you add heavy PvP and/or online multiplayer to games, I think it starts to kill the main point of the game off IMO... take almost any recently FPS game for example.
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I can't stand FPS or the idiocy that those sort of games carry with them. However asking for one centralized area for PvP be it it's own zone or a Coliseum type deal in a major city is hardly saying the game will be heavily skewed toward PvP. The fact is there are a lot of players who stand around bored out of their skull in town for most of the day. Seems that from a business stand point it would be smart to implement a low dev cost activity that can occupy a % of those bored end gamers, and help to retain their subscriptions. This idea paired with a decent expansion for 91-99 End game would go a long way towards retention, and IMO recalling inactive accounts/creating new ones.
~Party Rock Anthem~
I don't really like the idea of PvP in FF11. I don't think that the storyline really accounts for it. The cities are at peace, if tenuous, not at war.
The only way it would work would be a separate area you could go to do it. I think that perhaps they should just fix up Ballista and Brenner to make them more interesting and useful.
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