Except that besides Relics, none of them are possibly common enough to ask for them only.
Empyrean weapons have the giant cock-block that is Heavy Metal Plates, something that has always been a pain to get, and now is near impossible, same with Rift-Cinder/Dross which comes after. So we can rule those out from being common.
Mythics, well that speaks for itself, most people are to daunted by the massive effort it takes to make one for them to even attempt it, it takes a minimum of 5 months no matter what, but past that, with the 30k Alexandrite and such, they have never been common, and likely never will.
That rules out 2 of the 3 types of weapons from being common, since they all have to be 99 to upgrade.
Relics, are the most easily 99'd weapon type of the 3, Dynamis can be done daily, 2 hours a day is all it takes, and around 18,000 currency in total to make a weapon, then probably around 10~12 hours depending on trials, and 5 marrows, as well as 2 extra Dynamis runs, is all it takes to finish a Relic. By compare to the others, its much easier. Also many people have them already, probably around half are 99, the other half can get 99 easily seeing as ADL is a cake walk now to any group with Adoulin level gear(I killed ADL with a WHM, DRK, MNK, PLD, and Dualboxed BRD) so that wouldn't be to hard.
In the end, if anything, at worst you are looking at Relic only shouts, but honestly, with how many RME owners left the game due to their being outdated, I think what you are really going to see is shouts for people with Empyrean WSs for certain jobs. Some like DRG or DRK have terrible Empyrean WSs by compare to Merit, however, jobs like WAR, MNK, or SAM, will probably be requested to have the Empyrean WS, and that by itself is not to bad, only camping the NMs for the first few is, if they cut that out or you have help with it, it will make the whole process easy.
Oh look, its the non-nonsensical argument again, about how without weapon progression all progression is halted and no one would do new content.
I understand where this comes from I suppose, I mean, look at Skirmish, perfect example of why it makes sense, and why its wrong. How many people did Skirmish for weapons when that was the only reward from it? Well, not many, even after the changes, not many people did it, it was just weapons. On the other end of it, look at Skirmish now, it drops armor & weapons, however, how many people actually go out and get the weapons from Skirmish? The weapons are not bad, but they are not the best, the main reason people do Skirmish isn't for those weapons, its the armor. Its just another case of the game not needing weapon progression for people to do it really.
Before SoA, Neo-Nyzul Isle had no weapons, nor Salvage II, nor Neo-Limbus, Odin II had weapons, but they weren't all to popular besides the Polearm for DRG which didn't see much use anyways. My point is, it worked, and people still did new content all the time, the only time people didn't is when the reward was so focused on weapons that nearly no gear, or no good gear, was added. When you do that, of course it doesn't turn out well, but you don't have to add weapons with the type of progression that the game had before all that, because with 1 set of weapons on the top you can set a clear goal for everyone, while making side-grade weapons that people can get till they have the ability to obtain one.


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