I feel there is more to consider here than R/M/Es being updated to the ranks of SoA. It’s not only comparing Months, some even Years, of time versus a couple days to a week of farming to get weapons. If it was only that to consider, the longer tougher journey should still yield the better rewards, otherwise what’s the point. If R/M/E were equal to Delve I’d only do Delve, it is way less work for the same thing as an example, and like most people I would take the path of least resistance for the same thing too.

Consider This:

1. If R/M/E remains top tier people will do those events needed to create them. Players can farm the various currencies for either making the weapon of their choice, or simply do it as a means to make them Gil to buy the other things they’d like to have. That would create/revive various markets. Interestingly enough it would create Jobs, or in game terms; create things to do besides only having the new content – SoA. I know guys that have paid to have two or more active accounts just to hit Salvage and Dynamis multiple times in a day, because they either were saving for something big or were bustin’ ass to get their weapon made faster. A lot of the more hardcore players are uninterested in a venture they can defeat in less than two weeks and all other endeavors they could choose to undertake currently have no point since 95% of the older content is useless gear currently.

2. R/M/E shouldn’t annihilate Delve or other weapons by a huge amount, I’d say approximately higher than 4% area but no larger than 8%. Somewhere in that area would be a good range, you go much higher than that, you create the stigma that you’re useless unless you have R/M/E and, to a point, that could be correct depending on the event. Going lower than that 4% would make the other avenue not worth the work. The 4%-8% is a general explanation of what I’m trying to describe; it can be calculated into the Base DMG, ACC, STR bonuses or whatever the instance, it’s a general point of reference to describe relation between Delve and R/M/E not to be taken in literal context. Possibly even having equal stats to Delve weapons just rework the built-in WSs and Aftermaths to where that is what makes them better; the bottom-line – make them better, but not so much that they’re the only thing you should be using.

3. Finally, you cannot get anywhere without knowing where you’re coming from; the vast majority of this games lifetime has been around building up gradually and slowly to greater things, not just R/M/E pre SoA. I mean equipment; things from a Faith Torque having +7 H2H-Skill versus a weapon having over +60 H2H-Skill on it. It’s not just about going back to make these weapons good again. It’s about a lot of the old content being relevant. I would do Campaign/Besieged if the things I could purchase were good and had a point, I would go to Sea if the mobs were up to level and offered a challenge with good gear options – what a breath of fresh-air that would be, to have 20+ events to choose from, all being relevant and offering good upgrades and opportunities, that sounds like a good game! From a programmers point-of-view that’s super easy to code a merchant’s purchasing table and increase the level on all the monsters in event zones. They should do that!

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Conclusion:

Development needs to stop pushing to the next big thing and remember – one of the core things that defined FFXI as a game is that it took time and effort for anything really worth while; there was NEVER a quick snap your fingers reward for anything. You had to earn you’re Inventory, Zone Access, Skill-Ups, Levels and Jobs.

Many players loved working hard and getting that big pay-off at the end of the journey. This new gear and equipment being shot out so fast you can’t even finish it before the next thing is out IS NOT fun and exciting, it’s insulting.

Again, looking back; it goes against the core principle of the games design; it teaches this, “Do only what’s quick and easiest to achieve, because doing anything that takes any long amount of time will be dated before you can even finish it, and its predecessor will be along within a few weeks. So you’ll need to be finished to start working on this next one.” (Can this be FFXI not World of Warcaft?)

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I personally loved earning my Black Belt, Faith Torque, and Spharai for examples. For years they were amazing and I spent many months (years) to obtain them all. When SoA hit and these weapons and gear came out, I originally said it was like a kick in the balls. I take that back; it was so much worse; a kick in the balls hurts like hell, but it’s over within a day or two. That was having 8 years of achievement obliterated in the blink of an eye. Presently when I get to thinking about it, that loss is still there. Many friends that I have quit FFXI because of that very same loss I’m describing. I would have rather been kicked in the balls…

Development, remember where we came from, that’s the only way to make smart choices on where we need to be going – quality over quantity; yes, please. Enough of this, “Oh, it’s been three weeks; lets release some new gear better than what we just released.” That’s not fun, not interesting, not exciding; it makes 90% of us players not want to do anything because whatever we start turns out to be a dated waste of time.