Quote Originally Posted by detlef View Post
Here's what people are looking for:
-Assurance that many, many (many) hours of effort making existing RME are not wasted.
-A reason to make new RME (which would help to revive the economy by giving people something to buy and sell, would revive currently dead content, and most importantly gives people something to do).

How powerful SE decides to make RME and how easy the upgrades are remains to be seen. What I'm personally looking for is an across-the-board adjustment that makes competitive or slightly better than Delve mega boss weapons. I think that making them much weaker or much stronger than Delve weapons would be a mistake.
Because then the ole "RME ONLY" thing will return to FFXI, and the more casual playerbase is gonna get shunned from content is RME's are made too powerful over Delve weapons.

I mean no disrespect to an RME holder (As a matter of fact I'm building Annihilator -my first relic ever-) but come on, the only version of ultimate weapons that deserves to be shockingly powerful are Mythics, -because- look at the prerequisites for them. Gotta kill the kings, gotta beat all of the assault missions, beat all of TOAU, beat the snot out of Einherjar/Nyzul and Salvage, and let's not get started on the 30k Alexandrites.

Relics are just time consuming, they are not -hard- anymore, empyreans is just farming the popsets for the bosses over and over, which is again not -that- hard.

Mythic is legitimately hard still with finding people to do assaults with, to do einherjar and not get booted or murdered in T3 by the bosses.

I say this

Relics and emps be on par with delve boss weapons, and mythics should be slightly more powerful than all of them.

Everyone can be happy that way.