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Thread: Dem RMEs....

  1. #41
    Player Aana's Avatar
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    Jun 2011
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    72
    Character
    Aanalaty
    World
    Lakshmi
    Main Class
    THF Lv 99
    There is such a simple solution.

    Lv 120 trial:
    Moogle wants you to prove yourself by bringing back the "Pwner of Delve" KI.

    KI is bought for 300k plasm and only available after killing all THREE delve bosses.


    Done. Deal. Now the trial by itself is harder than a delve weapon. (Weapons are ONE boss+200k plasm. This requires all 3 and 300k) So now REM can be better than delve weapons because they are harder to get than a delve weapon for just the final trial.

    Now Delve people cant bitch about REMs just buying their way to the top and REMs can have their weapons be on top. Make them go through the same system and all the problems are solved.
    (0)

  2. #42
    Player MarkovChain's Avatar
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    Mar 2011
    Location
    Windy
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    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Why would relics need to be harder to get than delve boss weapon, again ? I mean delve weapons were roughly 100 times easier to get than current relics. I'm not even talking about mythics are 99'd empy.
    (3)

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  3. #43
    Player Spectreman's Avatar
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    Jun 2013
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    223
    Character
    Neferflash
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Afania View Post
    What's the point to spend 200 hr making a weapon if 3hr weapon is on same lv lol.

    Also "feel entitle of being the owners of the game" isn't exclusive to REM owner only. I was trying to help one of my LS getting Ceizak clear earlier, with some DD player "undergeared" with 30k polearm, then another player came from /shout owning Oat told me they all suck at DD and 30k plasm weapon will never beat 200k plasm weapon even if 200k plasm weapon user doesn't gear swap.

    Yeah, making REM same as Delve weapons, you'd still see delve weapon DD being an ass toward ppl trying to get clear, don't pretend REM is what makes humanity bad.

    REM should be 1~2% ahead of delve weapons. That's the best way to do it. There's no way you'd be told not to come DD job if you're gear is 1% behind REM. And those really obsessed with elite can get REM and burn their 200hr free time for 1% increase if they want to.

    So now time = difficulty?

    I remember very well entire linkshells carrying a dude through months in dynamis to get his relic. Damn sometimes the sucker wasn't even online and another ls dude would log in to get the coins.

    Let alone all the relics bought with fishbots, rmt gil and cybersex manthras lapdancing on their ls leader. Get proud of accomplishing a mind numbing task for an epeen item if that's what you make play MMORPGs but what the majority here want is fun.

    You can always look at your R/E/M weapon and remember how many days you stood in jeuno doing nothing to be checked all the time if that will get you motivated again to live your life.
    (0)

  4. 09-26-2013 11:13 AM

  5. #44
    Player Byrth's Avatar
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    Mar 2011
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    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    You can buy any of the current weapons with gil too, and it doesn't take nearly as long to buy the clear as it does to even find the materials or trade things in for Relic or Mythic weapons. I made >20mil sell/splitting Delve boss clears and drops back before the skill+ patch and I wasn't even going with my LS regularly because I didn't care about gil/don't need anything.

    By and large, FFXI is not a difficult game. It has exactly two ways to make things hard to obtain:
    1) Time = Difficulty (RMEs, Plasm farming, etc.)
    2) Random = Difficulty (NNI, D-ring, rare random augment systems, etc.)

    If there's ever something that's truly difficult, players tend to whine until it's toned down to the point that they can handle it. To use a recent example of this, I'd say that 5-NM Delve boss clears on release, before we got good weapons, were difficult but possible. That was about the most difficult content that people accept in FFXI, but it was still possible to win almost 100% of the time (only depending on the stunner's lag). Even so, very few people got clears until they could just shout for people with boss drops and people still lose all the time even after the skill patch, which should really have brought the content difficulty down to the point that anyone could limp through it.


    So what is your ideal event that rewards the ultimate weapon? Will you make it something like pre-Oatixurs Delve or first-patch NNI, where 90% of the game's population may be too unskilled to even complete it? Will you stop their ultimate-weapon ambitions simply because they're not top-10% players skill wise, even if they love the game and their chosen job?

    No, I'd hope not. Ideally ultimate weapons would just signify long-term dedication to the job and use time to set the "difficulty." After that, it's just a matter of accepting that time=gil the same way that SE did.
    (5)

  6. #45
    Player MarkovChain's Avatar
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    Mar 2011
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    Windy
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    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Byrth View Post
    So what is your ideal event that rewards the ultimate weapon? Will you make it something like pre-Oatixurs Delve or first-patch NNI, where 90% of the game's population may be too unskilled to even complete it?
    Skill = cheating in nyzul ? That's why it got patched.
    Skill = stun botting Tojil ?

    According to SE own words, the boss were not supposed to be stun locked. Yet I've not heard of anyone winning w/o SCH stun spam. So where is the skillzzzz ?
    (0)
    Last edited by MarkovChain; 09-26-2013 at 05:59 PM.

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  7. #46
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Just because you got lucky at NNI doesn't mean you cheated, some people legitimately won with luck, and what amount of skill mattered, the same goes for Tojil, it does not need stun bots, it can simply be stunned by anyone who red line stuns, which takes some amount of reaction time. SE didn't say it wasn't supposed to be stun locked, they said it was not the only way to win, but on the other hand, while its not the only way to win, its a much easier way to win. MNK/RUN can smack down aura on Tojil fast, without Lahar, his TPs really aren't all to deadly, but who in their right mind would go into a fight making it harder on themselves by having to worry about all of that, paralyze on Tute, and so on, when you can just stun it and avoid the attacks completely? Its not so much that it cant be done, its that its not worth the time to do it because its a waste.
    (4)

  8. #47
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    He gets less frequent access to Lahar and gains conal full dispel when you bring down the Aura. The only thing I can guess is that SE probably didn't expect us to beat Delve bosses at all until they finished releasing all the content between iLevel 99 and ilevel 119. Delve was put into the game so we could farm plasm and grind iLevel 113 gear.

    I mean, even then I don't really see how we'd kill Tojil without just Stun locking him. Delve lag is so bad that if you want to stun any TP move you need to stun all TP moves, and Lahar/Stasis both majorly slow down the fight. You might have to just lean hard on beads and expect to wipe at least once. Either way, a kill that way wouldn't necessarily be any more "skilled" than SCH stun locking it.
    (4)

  9. #48
    Player BurnNotice's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    241
    Given the decrease in server population, Development team needs to serious consider adding Heavy Metal Plates and its pouches, Riftcinders, and Riftdross to Abyssea to Zone Boss NMs. Give it the same drop rate if must, but damn, hard as ever to get a group of ppl to do VWs to upgrade empy now. Like 440 ppl on my server maybe half of that could be mules
    (3)

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