Step down from your throne your highness.
Back to the topic, i think random augments are good for some of us who like to own gear that not everyone else has. It might take time to earn the materials or save up Gil to upgrade until you get decent to impressive stats but once you do get it, its an item that makes you feel special.
Some players might feel like they are the only person on the server to have it. Which is something I wish we had more often. It gets tiring working hard for an item that everyone else eventually gets.
Random augments feels more valuable.
The Cizin, Iuitl and Otronif sets have two kinds of augments: Augments that are "+2% Double Attack / Physical Damage Taken -4%" on the nose and augments that are worse than "+2% Double Attack / Physical Damage Taken -4%". How unique! How varied!
The mage gear supports having varied goals to a greater degree, I guess, but that also means it's possible to expend twice as much time by going through a bunch of Summoner-centric augments while trying to get Magic Attack Bonus or vice versa.
Well Sky gear didn't have augments in the beginning, did it occur that maybe the DEV Team put this out first and might add more later?
Maybe they put this as a base, then analyze the overall outcome of the event and power it effects the entire community before further adding more details. Plus analyze feedback of Skirmish and the rewards.
I just think its too early to assume the worse.
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