I think its harder at this point to please players. Back in the beginning, everything in content was already made before opening the servers. Then new people from all over the world started playing and DEVs at that point had less obstacles, more time answering people, and knowledge of how to handle situations.
11 years is a long time. The more things added to the game, the more conflicts and issues happen. Its like the majority of players are at level 1-30 and barely anyone at level 75 yet.
They knew how to answer players up til 75.
Now its like the majority is level 99 bored, unsatisfied, quick to lose interest in doing things because at 99 we all have the power to speed through content compared to back in the day when we were limited in power.
The difference also is that I see events further add the ability to play with more people than limit the events to just 6, 18 man groups.
Possibly to keep everyone included. To give everyone a chance to be part of event and to allow the majority of the community to stay together than fall apart.
There are too many trade offs in this that people don't understand.
If you limit the party to 18 people, item drop rate is more obvious. Might take 1 day, 1 week, 1 month, 1 year or more.
Difference?
We can see who gets a rare item and call it a day thinking well atleast someone got a rare.
The more people added on to the equation, the less knowledge we have about who got a rare.
Therefore everyone playing event like WR assumed just because they didnt get anything, everyone else is suffering the same experience.
Point is, conditions get more complicated now at this point because DEVs are playing cat and mouse trying to catch up to us every update.
They don't have the answer for us now but figure out the answers as we go along.
Which is why I think its harder for the community reps and DEVs to respond because instead of having the answer already, they can only answer us at the moment.
Last edited by Daemon; 09-15-2013 at 09:47 AM.
Upgrading REM now might solve the problem today but eventually it will be outdated again if more content is added. That's why it's hard to make changes.
Adjust it, analyze it, readjust it. Move on. Then you have people complaining from all sides all over again.
Unless they never add more new content then items will last longer. But we playing a game that constantly adds new levels of a ladder. Until a point comes where the ladder will no longer go higher.
I see the DEV TEAM struggling as if a person is living paycheck after paycheck. They can only solve problems at the moment but can't easily solve problems long term especially when conditions are constantly changing.
Even worse when conditions change fast. Or on a massive scale like the aftermath of FFXIV release.
As for the topic in question. Imagine if you move the Knicks over to another city and combine them with another team?
Moving a handful of players is one thing. Moving an entire server or combining all servers is another.
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