I wanted to add more that couldn't be said on the OP as there are so many issues that won't fit.
Scholar Embrava was considered overpowered before SoA release. This new expansion brought on harder monsters, longer fights and difficult time limits.
In my opinion, Embrava was overpowered "before" SoA. But the reason why it was popular is because it allowed the entire 18 man alliance to survive and play stable as a team. At the cost of waiting 1 hour for recast.
Rather than depend on a group underskilled or lack of finding enough people to play with. Embrava gave the ability to make groups work better.
Corsair could possibly reset that 1 hour ability using Wild card or if anyone playing Scholar spent time in Abyssea long enough to get a revitalizer could enter Abyssea and reset it.
Point is, recast time should have been enough punishment for using a powerful ability such as 1 hour.
Giving us the ability to earn an additional use requires dedicating time to earn it or at the cost of using another jobs 1 hour ability is a good balance.
However.
Honestly Embrava is only good for the additional Regen ticks to stack with Regen V. Haste can be capped with gear / other job abilities. And Refresh is too weak to even be considered useful.
This is just an example of a poor decision that seems like it was not well planned out and coming to the conclusion of nerfing the ability unbalanced rather than make a proper adjustment only killed the ability all together rendering it useless. It's things like this very example how jobs have become lacking in power and killing off popularity to play certain jobs or use certain skills leads to wasting everyone's time who put in the effort, dedication, Gil and paid their dues to raise the job to begin with.
Especially a skill that required AF3 hands, Enhancing gear 500 to gain the full benefit of Embrava only to be severely nerfed.
It's like climbing a ladder only to start all over again.
Seriously these days 1 hour abilities are weak compared to the start of Final Fantasy. The reason why 1 hours today known as 2 hours back in the old days are lacking is because today's 1 hours don't give you enough power or enough time to benefit and appreciate it.
It's as if 1 hours have been weakened down to be almost comparable to a regular skill or ability with a long recast time.
These use to be strong enough to provide WOW factor and this is why everyone didnt complain the recast was 2 hours. It was worth it.
Soulvoice doesn't last long enough for parties to organize rotations quick enough to enjoy the ability.
Chainspell generates too much hate from casting spells on mobs such as stun, consumes too much MP since Redmage spells are expensive to the point that:
Its examples like these is why we are saying jobs are lacking in balance and rather than focus on each individual job, more attention is being seen in releasing more content, items, gear, and quick fixes than actually focus on the important details in the jobs itself.
Any player can get items and weapons and everyone can come to the result of performing the same task using the same gear but its the jobs itself that is suppose to bring out the true identity of the individual.
And the uniqueness of jobs have far been watered down by sharing the same concept such as refresh or rendering jobs like Redmage useless offering the majority of the unique spells know to Redmage only giving a mains power to everyone else through support job.
Right now this individual unique power of each job cannot be seen when all jobs basically have the same gear, same Weaponskills and Mage classes spamming the same spells repeating the same routines.
Focusing on each individual jobs is what we are asking for. Not more gear and items.
This is why I see people losing interest to play. We take a step up only to be brought back down and then eventually be made useless to the point our time has been wasted investing the effort to build our characters.
Forcing us to play every job only to be discouraged that we can't play every job to its fullest potential with limits like Merit points and inventory.

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