Player
Yeah I know that lol. I'm just saying you have everybody low level, powerless, not enough knowledge of the game to merit them judges using statistics, and been in a game too long to complain about how unsatisfied they are for doing everything repeating things a million times to the point they feel miserable.
And speed passing all new content faster than what the DEVs can put out.
Meaning you don't have those people who think you are unworthy unless you are on the same level at end game with them.
It's when people start reaching the inevitable question of what happens when we reach the end is where problems happen lol.
That's when gaps happen, priorities between friends change and once people know the game well enough things become different.
We all enter this world innocent babies. It's until we start growing up and learning different things around different influences that we all change to be different than everyone else.
I'm sure DEV Team and community reps can show more attention to the playerbase because they know the answers. It's until everyone reaches the point where everyone becomes max level and waiting for DEVs to implement stuff is when people will have to wait for reps and Devs to fill each other in on feedback.
What's the new content?
I dunno yet we can't answer you. Even the DEVs won't tell us.
What's the new content why are you ignoring us?
I can't answer if I don't have it.
Lol.
As for FFXI VS FFXIV. It's too much for me personally. I like FFXI for its simplicity. Less confusion.
It's not that we don't have any nice people. We just don't have enough that this game has changed. Too many people won't care unless you go out of your way to care for them enough to make them feel like you deserve to be helped.
Too many people using others and have done things to others to the point people have to be cautious of who to do favors for.
It's like you could live in the most dangerous part of the neighborhood and even though you are the nicest person in the world, its the community around you that changes you to revolve around them.
It's also the fault of the way the game has been made. They make quests too hard almost impossible with great rewards.
Then they kill those by implementing something more powerful but many times easier to obtain, making the rewards from quests that were so hard worthless.
It's like implementing Delve rank weapons that are now irrelevant because auction house craft delve weapons are better. Uhhhhg.
I want gear that's not going to change every month.
And gear that's not going to pile up in my inventory that I can't toss because it only adds on to the many many many gear sets to render my job playable.
I mean its like they give us a spell or ability gimped and then add gear to make it work.
Why do we need to have so much gear to make things work when level progression should have accomplished this to begin with??
I need 500 enhancing to make Embrava work 100%...... Why not just make it work 100% to begin with? >.>
which means less gear to carry.
Then they wouldn't need you to acquire 500 enhancing to make Embrava work 100%.
Had the DEV Team not speed up level progression the game wouldn't have players reaching the inevitable question so fast.
Instead of adding more levels on top of each other to go higher. They could have made the game last longer keeping level 99 and just add more areas and events. For level 99 without adding more stats and higher level monsters and events that add more people than 18 people.
Entice us with new monsters, different graphics, different armors that look good. Different maps to explore, different craft armors, quests, missions, storylines.
The problem with today is they give us too much power to speed through content only to implement more gear and items.
When back in the day we use to travel, explore maps, find new areas, play for the storylines.
Other than town who hangs out on maps just to hangout??
So many times I use to park in heavens tower and go to bed while the music was playing.
Spending hours in sanctuary of Zitah farming goobue because the map was so peaceful.
Now these days it all about (please I'm tired of walking, can you put a waypoint so I can be lazy?)
Convenience is destroying the game.
Last edited by Daemon; 09-16-2013 at 01:19 AM.
Player
What I mean by convenience killing the game. I don't mind way points. But then look at Adoulin. Instead of 1 or 2 way points, you have a way point everywhere.
In my opinion? Overboard.
Leveling in Abyssea was fine.
FC to 99? Overboard.
Delve rank items then Auction house craft items that replaced Delve rank items? Overboard.
But I agree with all of your posts Stompa.
SE makes it harder to earn Gil, then release Delve crafted weapons. Of course if the entire server is poor. These items will drop to low price because no one will give in to buying them for millions of Gil.
Then once something like Atinian staff cost 2mil or less then its like why put in the time and effort to earn Delve weapon and rank it to 15?
Hard to say but it just comes off as 2 things. Either Matsui was in panic mode and rushed the idea or it was done intentionally so players could speed past the game and quit so everyone will move on to 14.
Last edited by Daemon; 09-16-2013 at 01:05 AM.
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