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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310

    Enspell II Spell potency does not remain the same after removing Enhancing Magic gear

    Platform: PC &/or Xbox 360

    Date & Time: Any day, any time.

    Frequency: Always

    Character Name: Demonjustin

    Race: Hume M

    World: Phoenix

    Main Job: RDM99

    Support Job: NIN49

    Area and Coordinates: Anywhere

    Party or Solo: Solo

    NPC Name: None

    Monster Name: Any

    Steps:
    Detailed steps on how the issue occurred.
    Step 1: Equip Enhancing Magic Gear.
    Step 2: Cast any Enspell II spell on yourself.
    Step 3: Attack any monster you choose.
    Step 4: Witness your Enspell damage.
    Step 5: Take off all Enhancing Magic Gear.
    Step 6: Attack any monster you choose.
    Step 7: Witness your damage has went down, despite not recasting the spell upon yourself in order to reset the potency.
    (0)

  2. #2
    Player Deifact's Avatar
    Join Date
    Nov 2011
    Posts
    115
    Character
    Kinspawn
    World
    Phoenix
    Main Class
    SMN Lv 87
    Tier II damage is calculated each hit (since it increases by 1 damage per hit) so swapping gear will change this value. Tier I doesn't, since the damage value is constant, it is determined at time of casting.

    This is probably intended.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I know why it works that way and how it works, doesn't make it any less broken, it makes the spells suck by compare to their Tier I version.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Just because it doesn't work how you want it to doesn't make it broken. It was intentionally designed this way back at 75 cap when RDM was already an extremely powerful solo job. RDM was given Enspell II and Shield Mastery to foster more of a Sword+Shield play rather than Dual Wield. Use Enspell1 for Dual Wield and Enspell2 for Sword+Shield.
    (1)

  5. #5
    Player Deifact's Avatar
    Join Date
    Nov 2011
    Posts
    115
    Character
    Kinspawn
    World
    Phoenix
    Main Class
    SMN Lv 87
    Quote Originally Posted by Ophannus View Post
    Just because it doesn't work how you want it to doesn't make it broken. It was intentionally designed this way back at 75 cap when RDM was already an extremely powerful solo job. RDM was given Enspell II and Shield Mastery to foster more of a Sword+Shield play rather than Dual Wield. Use Enspell1 for Dual Wield and Enspell2 for Sword+Shield.
    QFT 10 chars bla bla
    (0)