Mnk gets Skillchain Bonus II JT.
4495 x 1.12 = 5034~
Beat me to it, thank you.
Easiest way to check what jobs have this trait is here. If you intend to prove me wrong on how Skillchains work, please make sure that the job and gear you are Skillchaining on/with are not giving you this effect.
Like I said, so far as Skillchains are right now, the WS that closes the SC matches the DMG of the SC, for that reason, unless they made special WSs which work with SCs in a special way, WSs will always be about their own spike DMG, and SCs will be a bonus.
Besides a random fight or two, skillchains haven't been "the idea" in years.
It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.
That I don't know much about, I cant solo multiple SCs on WAR really without wasting my Sekkanoki and mobs don't have enough HP for that to be effective. Never paid attention to SC DMG till I played WAR cause RDM was never good to do it. So in the end, no idea, if so then awesome, but with TP gear now days, no matter how WSs are meant to be designed, it would be a damage loss probably to hold TP for multiple back to back Skillchains since I believe you can only do 3 back to back at a time.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |