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  1. #1
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    May 2013
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    New Weapon Skills

    Hey DEV TEAM,

    I'm curious to ask if any NEW Weaponskills from SoA will be in the works. We have all this amazing new gear from SoA but as of now people without REM are rocking out level 96 Merit WS.

    ToA brought us Mythic WS
    Zilart brought us Relics
    Abyssea brought us Emp/Merits

    Would be nice to bring us up-to-date with the ilvl gear, WR, Delve, craft weapons we are getting.

    Not that Merit Weapon skills are bad but so far SoA presents us with all these amazing items, at some point New Weaponskills would be great!

    After all SoA is meant to be true End game content. Just waiting on you Matsui to surprise us with end game Weaponskills!

    Anyone else Agree or Disagree?
    (2)

  2. #2
    Player Xantavia's Avatar
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    Mar 2011
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    Serpent General Wannabe
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    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    I would have to disagree. If any new weaponskill isn't better than what currently exists, nobody will use it.
    (8)

  3. #3
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    Quote Originally Posted by Xantavia View Post
    I would have to disagree. If any new weaponskill isn't better than what currently exists, nobody will use it.
    Yeah that's what I was asking for. Better weapon skills to accommodate the new ilvl equipment than be stricted to level 96 Weaponskills. =p
    (0)

  4. #4
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    Mar 2011
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    There isn't a lot of room for improvement on WSs besides the ones which simply are bad due to easily fixable flaws that were intentionally designed into the WS itself. For instance, no merit WS is a crit WS, none of them so far as I know can crit, which sucks. Req is built with a -20% Attack penalty, yet, all of the jobs which primarily use swords are on the lower end of attack besides possibly BLU. There are random mods on some of them like AGI or INT, which are flat out not helpful for the WS.

    If they made new WSs for every type of weapon, they would need to either have bonus effects which make them better, crit, or move above 100% mods. All of which sound unlikely to me, but I wouldn't object to new WSs either way.
    (8)

  5. #5
    Player FaeQueenCory's Avatar
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    Jun 2013
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    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Demon6324236 View Post
    There isn't a lot of room for improvement on WSs besides the ones which simply are bad due to easily fixable flaws that were intentionally designed into the WS itself. For instance, no merit WS is a crit WS, none of them so far as I know can crit, which sucks. Req is built with a -20% Attack penalty, yet, all of the jobs which primarily use swords are on the lower end of attack besides possibly BLU. There are random mods on some of them like AGI or INT, which are flat out not helpful for the WS.

    If they made new WSs for every type of weapon, they would need to either have bonus effects which make them better, crit, or move above 100% mods. All of which sound unlikely to me, but I wouldn't object to new WSs either way.
    I think the reason why the crit removal and all the negs on the merit WSs is because the idea is to Skill Chain.
    So as for it working as intended... it's cause the game wants you to get massive damage via a SC instead of just poppin a WS off.

    But that's more of the inherent design of the WS system.... not a flaw in it... just part of how it does things.

    As to the topic of getting new WSs.... sure. why not? They'll be even more flashy than the merit ones... and those out-flashied the Mythic ones... so... yeah.
    But then again... they might not be more flashy... cause the empy WSs don't out flash the Mythic...
    So w/e.
    Chances are they won't out-do the merited WSs in terms of sheer damage, but they'll probably be more along the lines of how Evisceration can be situationally better than a 5/5 Exenterator.

    And given how they would like to unlock Empy WSs like Mythic WSs can be...
    They'll probably have that as a feature for any new WSs too.
    (0)

  6. #6
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    Mar 2011
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    Quote Originally Posted by FaeQueenCory View Post
    I think the reason why the crit removal and all the negs on the merit WSs is because the idea is to Skill Chain.
    So as for it working as intended... it's cause the game wants you to get massive damage via a SC instead of just poppin a WS off.
    This is highly unlikely for a few reasons. First of all being the fact that you would not make a super powerful 100% mod WS anyways if you didn't want the WS itself to be the cause of the damage spike. Secondly because the damage of the WS itself determines the damage of the skillchain, if I do a WS for 1k, my SC will do 1k too, however if I do a WS for 7k, it will do 7k, so in the end it would have to make my WS do more to make my SC do more. That is, unless I missed something.



    In either case, I doubt they will tie any more WSs to weapons, they are trying to move past that design with RMEs already, and to just do it again seems like it would be very hypocritical at this point.
    (3)

  7. #7
    Player Kriegsgott's Avatar
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    Mar 2011
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    Bastok
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    260
    Character
    Kriegsgott
    World
    Leviathan
    Main Class
    MNK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    This is highly unlikely for a few reasons. First of all being the fact that you would not make a super powerful 100% mod WS anyways if you didn't want the WS itself to be the cause of the damage spike. Secondly because the damage of the WS itself determines the damage of the skillchain, if I do a WS for 1k, my SC will do 1k too, however if I do a WS for 7k, it will do 7k, so in the end it would have to make my WS do more to make my SC do more. That is, unless I missed something.
    thats not true you should SC more often sometimes a SC does more dmg as your lets say 7k ws dmg
    (0)

  8. #8
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    Quote Originally Posted by Kriegsgott View Post
    thats not true you should SC more often sometimes a SC does more dmg as your lets say 7k ws dmg
    I Skillchain on my WAR quite often in Delve, I made a priority of knowing every single WS I could Skillchain with that is commonly used in Delve for that reason. I never see my Skillchain on WAR exceed the DMG of the second WS in the chain. I never remember Skillchains, without a form of Skillchain Bonus, doing more DMG than that of the WS that triggered the Skillchain itself.
    (0)

  9. #9
    Player Damane's Avatar
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    Mar 2011
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    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Kriegsgott View Post
    thats not true you should SC more often sometimes a SC does more dmg as your lets say 7k ws dmg
    ecxept that SCs are getting now resisted when you fight anything remotly hard since the m.acc of the SCs didnt get bumped up with ilvl weapons! duh.
    (0)

  10. #10
    Player Doombringer's Avatar
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    Mar 2011
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    Quote Originally Posted by Demon6324236 View Post
    There isn't a lot of room for improvement on WSs besides the ones which simply are bad due to easily fixable flaws that were intentionally designed into the WS itself. For instance, no merit WS is a crit WS, none of them so far as I know can crit, which sucks. Req is built with a -20% Attack penalty, yet, all of the jobs which primarily use swords are on the lower end of attack besides possibly BLU. There are random mods on some of them like AGI or INT, which are flat out not helpful for the WS.

    If they made new WSs for every type of weapon, they would need to either have bonus effects which make them better, crit, or move above 100% mods. All of which sound unlikely to me, but I wouldn't object to new WSs either way.
    FTP exists, so there's really no upper bound on how powerful SE can make a weaponskill.


    whether or not they SHOULD is another discussion, but there is just about infinite room for improvement if you wanna talk theory.
    (0)

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