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  1. #1
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99

    Magian iLv Trials

    ok. so hear me out on this.... cause it's been rumbling around in my head for the past week or so... and thought I might as well open a discussion about it to see how everyone/anyone else thinks about it and maybe catch the devs attention if it's a popular idea.

    This kinda started out from thinking about the proposed updates to the REMs and then the RDM Atinian Staff discussion kinda cemented everything in my mind.

    The proposal is thus:
    Instead of just making the 90/95/99/99-2 REMs be tiered with Delve/Skirmish2 weapons... what if they also were to implement further adjustments via more trials?

    Let me further explain what I mean, because I'm applying this to more than just REM trials:

    We already have the REMs with 2 versions that are lv99.
    The base 99.
    And then the 99-2 with the afterglow effect.

    Now the boost to Mythics will put them basically equal to Delve weapons, and then Relic and Empys a smidge below that.
    And this is talking about the 99/99-2 versions.
    But what if instead of just making them equally tiered.... it also made the 99-2 versions have an iLv of, say, 103 or 106? or whathaveyou?

    With the influx of the skirmish2 weapons (iLv113), the Delve weapons (bluh bluh bluh can't remember the iLv... 110? but the base damage is slightly higher than skirmish2 and that's 113... so... 114? 116?) and the Delve-crafted weapons (iLv117/8)...

    What if there were further trials of the magian to raise the 99-2 gear to higher and higher iLv???

    This could then apply to other magian weapons too... and even open the door for how the intended "bring AF1 gear to the level of RUN and GEO" will happen... Though I hope for an AF4 rather than an AF1+2. Not that I'd complain for the 109 gear.

    Now for example that would show how this affects nonREM magian weapons, Atinian Staff out performs the magic affinity elemental damage staves, as it should, Atinian IS 18-19 levels above them.
    But what if they could be increased in further stages, not to out do Atinian, but to offer a working alternative... or even just something worth using until you have the better/prefered weapon?

    And let's say the stages of the trials go as such:
    99->103->106->113->120 (or just have them stop at 113... but you know iLv120 is gonna happen. I'm just thinking ahead.)

    And for like the magic affinity elemental dmg staves, it could look like this:
    99: Xaff: Macc+1 Mdmg+6 casting time-14%
    103: Xaff: Macc+1 Mdmg+7 casting time-16%
    106: Xaff: Macc+1 Mdmg+8 casting time-20%
    113: Xaff: Macc+2 Mdmg+9 casting time-26%
    120: Xaff: Macc+3 Mdmg+10 casting time-50%
    Now, this is just a rough outline of what I've been thinking about.
    But just think of the implications for how iLv magian trials can affect REMs... at 99, most only give a huge buff of one stat... if any at all. And by implementing iLvs for the REMs... you could see not only crazy high stat buffs (like +50VIT and that alone) or multiple very high stat buffs (like +20STR +20DEX +20VIT +20AGI)...

    Obviously I feel this is a vein to be looked in to.... Because it gives REM owners the benefits of iLv weapons (you're welcom BST and DRGs!) as well as broadening diversity and merges the old system with Matsui's newer ideas. (Of which, I am overall a big fan of.)

    So what does every/anyone else think about this?

    And before anyone jumps on my 120 suggestion as a thing... obviously I am thinking faaaaarrrr into the future. Like after all of Adoulin is polished and implemented... and there's that "Delve2" that I think was mentioned with the 120 rewards.
    So basically: Delve2 goes gold giving access to 120 gear/weapons, and then a few months/updates later after the bugs are worked out... the iLv120 magian trials are implemented.

    And as to what the trials would be.... tie it further to Adoulin, to reinforce the idea that Adoulin is the post-99 content. Or whatever have you... that's for the dev's to hammer out. ;p

    And I wasn't sure if this belongs in general, or if it should have been posted in items... the mods will move it if it needs to be... ^^;;
    (4)

  2. #2
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    I would love if we could level up our magian weapons further. I never had R/M/E so made do with some str weapons or other things to suit my playstyle. No need to be the best of the best, but it would be nice to have a decent alternative to NM or delve weapons.
    (1)

  3. #3
    Player
    Join Date
    May 2013
    Posts
    1,521
    Ilvl Magian trials would give people an easier option to obtain weapons to get inside delve groups. But give people reasons not to do REM anymore because the alternative requires less effort.

    At least that's how I see it.

    Then again you are asking the DEV TEAM to use the SoA system on REM when Relics are from the past. Emp are Abyssea related and Mythics are ToA.

    Meaning it doesn't make sense to go back and change the game based on SoA's system.

    I think Magian trials were good before SoA, but for anyone with more than 10 jobs level 99 doing SoA would argue that inventory would be the issue.

    We don't need more items to add on top of what we have in our gear sets, we need items that can prevent us from adding more to our gear sets overflooding our inventory.

    That's why several end game players suggested more beneficial stats on 1 item than us carrying 1 item to do 1 task.
    (0)
    Last edited by Daemon; 08-31-2013 at 05:04 PM.

  4. #4
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    It's not hard to get an entry Ilvl weapon from audolin... lets have the team finish this expansions content and no more gear s obtainable before we ask for more magian trials? at least then they can make an entire tree to build upon from I lvl 100-120
    (1)

  5. #5
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    no more trials for gods sake ._.
    (3)

  6. #6
    Player Tickmeoff's Avatar
    Join Date
    Aug 2012
    Posts
    22
    Character
    Toxophile
    World
    Valefor
    Main Class
    DRG Lv 99
    No thanks, magian trials are poorly designed gil/time sinks and we should all be glad they are dead.
    (3)

  7. #7
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Tickmeoff View Post
    No thanks, magian trials are poorly designed gil/time sinks and we should all be glad they are dead.
    And yet they were most definately the lesser of 2 evils.

    There's a reason magian trials replaced the Evolith system: because random augments are a terrible idea. Too bad they went with it again for Skirmish 2 armor, but my guess is that was to buy some time to develop w/e else they have on their plate while we try to upgrade those gloves for the 100th time.
    (0)

  8. #8
    Player darkhorror's Avatar
    Join Date
    May 2011
    Posts
    116
    Character
    Darkone
    World
    Bahamut
    Main Class
    RNG Lv 99
    I actually would like to see the trials expanded, I enjoyed them because it gave you solo options for when you aren't doing events. It also gave the ability to choose specific things you wanted out of the weapons some of them interesting like OA2-4, DA, PDT-,...
    (0)

  9. #9
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    I'm actually pretty for this. I don't think they should get as good as the RME and very best SoA weapons, however, but extending ToM to reach iLv 115-117 would be fine. it could be done in increments of 4-6 levels per trial, I guess, or perhaps have an exponential difficulty curve, where the first trial got it all the way from 99-108 without taking an extreme amount of grinding, then the next to 112, then 115, and finally 117.

    I know that not everyone is interested in doing more ToM, but different options for different players is always a good thing, I think. The more ways there are of getting stronger, the more players will have things to do, the more people will keep subscribing.
    (0)
    Last edited by Mirage; 09-02-2013 at 02:09 AM.

  10. #10
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    How about the new ws be the WoE and Relic WS usage outside of the weapon? mythic allows this through a task. so does WoE and relic!
    (0)

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