You can pick to have either old, or new, no mix, and no being forced. They have been saying that for a long time now, nothing has changed as they even said it recently as well...
You can pick to have either old, or new, no mix, and no being forced. They have been saying that for a long time now, nothing has changed as they even said it recently as well...
I'm not sure how possible or realistic it would be but it would be nice to be able to condense a full equipment swap macro into a single line. Like being able to create a few gear sets and then reference that gear set in a single macro line and include this with the new UI upgrade. Food for thought if no one has thought of it yet.
People have suggested it, but it's still a good idea.
To be able to equip all your RDMEnfeebling gear, save it as "RDMEnfeeb" and then your paralyze macro would look like
/equipset "RDMEnfeeb"
/ma "Paralyze" <t>
/wait 1
/equipset "RDMIdle"
I don't know if people are looking at the screenshots or the UI in game. The screenshots do look awful, they do, but actually seeing implemented, it's not terrible. It's not beautiful, but I'm pretty sure, and hope, they'll be applying skins soon.
The current UI as implemented on the test server is ugly and not functional. Also, the majority of the actual feature additions only really benefit people that actively use the mouse when they play FFXI.
There are exactly two features of the new UI that I welcome, and I'm still not sure how I would use one of them:
1) Macro indicator that shows you when an ability is unusable, waiting on recast, or available. -- I doubt I would be able to behaviorally incorporate this into my playstyle, but it's at least a good idea.
2) A second log. -- I do not know how I would use this at the moment. Perhaps I would use it to create a "battle" vs. "chat" log?
I expect you'll be using it much like I will be: hmm it's been about 40s... *recast macro* 2s left till JA...
It's kinda just there to outdate the use of a recast macro. Which is nice. It basically means instead of hitting a recast macro, you'll just hold crtl/alt/or just look up at it and see that it turned green.
My only concern over the timer display color thing, gear change macros would always be "green" so a macro with a JA and gear swap will never go red. It will always go yellow due to the /equip being evergreen.
If there was a way of ignoring any /equip commands in the calculations of the display of the macro timer color...
that would be more in line with the intent of the timer, at least if I understand everything anyways.
They have said tons of times this is early build so of course this isnt its "final look." Theres buttons missing and descriptions missing. They are developing the function before appearance, so it will look better in the future. No use in a pretty UI if it doesnt work worth a crap.
That is how i am going to use the two logs. have one be battle centric and one with chat, then i can filter less stuff. Unless not filterign makes it laggy still.
I myself play FFXI on my windows pc with a gamepad so I can navigate around with both keyboard (macros, mainly) & gamepad (menus & movement) & looking at the new images, it doesn't look good. Prone to many glitches & errors and I don't see why SE needs to change the UI so late in the day for the game.
I think there is a simple solution, however. Under "Windows" option in the menu, give us the option of either "Modern" UI (the new one) or "Classic" UI (the current one we're all used to). This then gives us flexibility in how we want to play FFXI & we can switch comfortably between the two UI. SE can also monitor how many people use each interface.
Remember SE, we are the customer & if we cannot play the game with ease, people may start to head over to FFXIV sooner rather that later.
You see FFXI as a game really isn't late in it's day... just gone are the days of many great adventerers joining the game on a consistant basis.. the game more or less has been getting continuous and progressive upgrades since the begining... the only thing that's happening is less players are playing.. so from my perspective this seems normal and actualy good for the game in the long run as giving more players freedoms to customize their game-play and understand their game without having to use internets for every nook and cranny is quite a boon to a game that prides itself for not really needing guides to continously increase your knowledge of the game in order to play it.
they already said they will keep servers going until there are literally no players left playing. so telling them their game is in jeopardy of players moving is somewhat intimidating but in the long run they know people will keep playing.
as to your first paragraph this is still beta testing... more updates to go and experimenting to be done on their part while we fiddle with the latest creation.
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