This thread was created like Friday night or something, so I kept tellin myself they'd be sayin somethin this week. They'd see the thoughts echoed here and make a substantive reply once the work-week started again.
Losing a little bit of hope for that, but I still hope they come through.
Player
Please extend Magian 99 weapons with new trials that take the base damage to (at minimum) the lvl of Forefront weapons. A hard magian99 can take 2-3 weeks work to build, longer if you have limited game time, and a lot of effort. A forefront weapon can be obtained in a couple of hours. And yet the base dmg of forefront daggers is like +30~ over magian99 daggers which also carry heavier delay. We understand that SoA had these easy-to-obtain heavy damage weapons as an encouragement to ppl who felt jaded with the old game, but really it makes no sense to have a weapon ppl work on for 3 weeks does almost half the damage of a weapon you can get for bayld in a few hours. Thankyou in advance.
Magian 99 weapons are lvl 99 weapons, the Forefront weapons say lvl 99<nameofjobs> on them too but for some reason have an enormous high base damage despite taking 3~ hours to get from hitting some feeble colonisation mobs. My point is that they should add this higher base dmg to magians which are also lvl 99 and take magnitudes more effort to get than a forefront.
Magians are lvl99 and date back to around 2011~ , unlike sky gear etc. which is absolutely ancient and lvl75. I have a lvl99 char and lvl 99 magian which was only released 2-3 years ago, so why is it gimped by other lvl99 weapons from colonisation-rieve that are 1000x easier to obtain.
Last edited by Stompa; 08-28-2013 at 10:14 AM.
As long as there are trials required to further upgrade them, more upgrades would be nice. Blu's love to Bura/Hala but I'm sure they'd love to offhand those expensive STR or DA swords that they made. Same for every job. The OA2-4 GS was supposed to be pretty darn good, and I'm sure there's a lot of them that would like to see the light of day again.
Bst's and their PDT Axes, too. Since pet levels are increased depending on the weapon, there's no scenario where bsts would want to equip those axes over something lvl 113 or so.
That was one of my biggest issues with the item level thing, magian weapons. Specifically the utility ones, PDT Sword, Pet:PDT Axe, EVA Katana, EVA Dagger, so on, any of the weapons which people made for utility uses like PDT or EVA. All of them were thrown so far behind in damage they are worth nothing now except possibly idle pieces, some of which cant even do that. An upgrade to them would be nice, or gear to replace them in their use, though I think the first is more likely than seeing a Buramenk'ah class weapon in terms of DMG with 11% PDT on it.
FFXI probably has one of the most "resistant to change" communities in the market. Which is kind of funny to me because complaints requesting change are all you see from us on the forums.
I am a complainer...but I'm a THF main...SE hates us, what can you do?
But even I think Matsui has done some pretty good things with SoA. To me, the fault lies more with their communication practices than with their work. They play a lot of things close to the chest in the (somewhat likely?) event that they can't actually make things happen within a reasonable time frame. They usually take way too long to implement the things they do talk about.
The other piece to that is that, personally, I wish that the team would find a way engage us more as a part of their decision making process, rather than coming to us after the fact. There are decision they make that seem to be made with a philosophy about the game that does not match the reality of playing the game.
But, imo, these are also the symptoms of an under-resourced team, which is not specifically Matsui's fault. SE just bet more of their chips on FFXIV and if early numbers are any indication, they were right to do so.
That sucks for those of us that are seriously, unhealthily attached to FFXI. But it's realistically a better investment for them.
It's an interesting story too if they pull it off. The first one sucked, they completely rebuild it from the ground up, and re release the game with resounding success - An unprecedented accomplishment. Something SE can be very proud of. A worthy extension of the Final Fantasy legacy.
FFXIV: ARR release has not been without incident, mind you, but it's mainly only because they were not able to accurately predict just how successful it would be at launch.
This.
I worked hard on making all six of my magian staves for BLM (and all eight for SMN). Had to leave because of financial reasons for a few months, and when I came back, SoA had been released and the godly BLM staff was being paraded around. I felt slapped across the face and even two weeks after coming back it still stings. I don't mind that there is a wonderful weapon out there for people to get -- that's super awesome! But why can that weapon be so overpowering, yet when we asked for a way to combine our magian staves into one staff, that was considered "too overpowering to do"? I mean, they have magic accuracy +1, magic damage +6 -- the new staff has INT+13 Magic Accuracy+191 Magic Attack Bonus+26 and Magic Damage+205, along with some other goodies like the higher damage, skill+, MND+, and enhancing of fast cast.
I wouldn't mind working hard on a quest (in fact it'd be a lot of fun with some sort of storyline!) to take these six weapons I worked hard to make and meld them into one staff equivalent in stats to the new weapon. -sigh- I don't want to throw away my staves because I worked hard on them, and yet they're taking up so much inventory...
Other than that, I do applaud Matsui for working hard to continue communication with us and update frequently. This era has already been more satisfying than the Tanaka era had been. (I'm sorry, Tanaka...)
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