
Originally Posted by
OmnysValefor
Some people here have ragged on him, and a few of those posts have been deleted, and more probably will be.
"Keep up the good work", is patting them on the back and you're in the minority for thinking they're doing good work. Yes, some of the changes hold promise, but many of the more important changes (the up-ending of the gearing paradigm > monstrosity) are going in wrong directions.
Some people speak respectfully to developers, some people speak more bluntly, or speak to other players, and most of the time, neither gets a reply.
You don't have to agree, the forums speak for themselves.
Also, if you're doing this job, criticism is part of it. It is a game and a great number of elements they're adding are adding frustration, rather than fun. Now brb while I go spend this Stone +2 for an augment not guaranteed to be better, in any fashion, than what a nq stone gives me. I've got no choice to spend or sell the stones, I don't have the inventory space to sit on them.
That's another thing, there are longstanding things like inventory which they can at least help us with while they work on something more permanent.
How can they help us?
Make meds stackable to 99.
Give us a storage slip for non-augmented relic +2.
Create an NPC to hold Abyssea +2 items.
Expand the storage slip for voidwach gear to include, well, most voidwatch gear. Why can't I store Toci's Harness and Porthos Byrnie? So what, I'm not a fan of dropping gear. Past events (neo-Limbus) have proven me right in that feeling.