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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Renaissance2K View Post
    There are enough people here that equate "illogical" to "doesn't agree with me."
    These are what I call idiots, and I see few of them on that subject I can think of off the top of my head.

    They've replied to tons of common issues. Recently, they've discussed inventory size increases (and mentioned how it would increase zoning time), they've discussed why we can't solo Assault and Salvage events (they don't have the resources for that amount of instanced load), they just posted a novella's worth of information on the new PC-exclusive, mouse-based UI that people have been clamoring for since 2007, they produced a timeline for RME improvements and confirmed that Empyrean weaponskills will be unlockable, and so on and so forth. They even posted on some random stuff that only saw one thread.
    Ok, out of the list of things you said, here are the reasons they are not, logical answers.

    1. Not a single person I know of has actually complained about the longer load time, at all, not a single person. To use that as an excuse as to why it can not be done when no one has voiced a problem with it, is yes, illogical.

    2. They do not have the resources for the instanced load, in other words, congestion, they can not create more instances for the events, so to allow people to enter solo would mean some people would have to wait outside to enter since they can not increase the instance limit. This is illogical because I seem to be unable to enter Skirmish right now, as I type this post, because there are so many people doing it, to say you can not do something due to congestion and at the same time, allow congestion on a brand new event, is illogical.

    3. The UI update was announced a while back, it was first previewed at Vanafest at the same time SoA was announced I think. I think its nice they told us about it and we can finally play with it on the test server, but its long overdue, and honestly, looks ugly in my opinion to the point I cant imagine using it. This was not a reply to something the community talked about recently either, so its not something I would even talk about being a logical answer or not, because its not an answer in the first place in my opinion.

    4. They talked more about RMEs without giving any details at all, still not impressive. If they want to make the players happy on the RME topic, we need details, to know how strong they will be, what will be needed, what is expected of us, if they will match up, and so on. Being able to unlock the WS is awesome, I love it, they didn't tell us if only people who made the Emp can do it, if only people who made the Coin weapons can do it, or both. Illogical to inform the players your doing something without telling them anything more than they already knew really. They gave us a vague date, nothing else was really new.

    Just because your one or two pet issues (Campaign, Cait Sith, adding Margarita recipes) isn't currently the hot topic of discussion, it doesn't mean the community is being ignored.
    WK Reives? Content being outdated left and right? This stuff is a hot topic, still not addressed properly, often not replied to by them.

    I mean, the fact that THIS VERY THREAD EXISTS proves that isn't true. "We're sorry, everyone. We see all your posts, but the language barrier is delaying our interaction somewhat. Please be patient." And the responses? "RAWR WHERES MY CAIT SITH CAMPAIGN THAT DROPS MY ILVL 199 EXCALIBUR? YOU LIE!"
    Yeah, that's exactly what everyone said.

    MMO community representatives have tough jobs. Their job is the PR equivalent of walking through a field of Chigoes.
    Never said it was easy.
    (5)

  2. #2
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Renaissance2K View Post
    Don't say "We just want you to reply" when what you really mean is "We just want you to agree with us."
    On some things, I can't fathom a reason why they don't agree, like why they can't remove the rare tag from beastly shanks, blue pondweeds, and honey wines. (It makes sense that the higher tier is rare.). It made sense at one time but why can't I try to obtain something while having fun rather than try to obtain something instead of having fun.

    On other things, like tanks being able to tank, I do wish they'd agree, but there are reasons against tanking. The one thing I can't understand is why they'd add a tank at a point in time where tanking isn't part of the game.

    I can see reasons against tanking, like if they wanted to say it makes things more stale, except again, why add a tank if that's their feeling?
    (3)
    Last edited by OmnysValefor; 08-24-2013 at 11:12 AM.

  3. #3
    Player Anjou's Avatar
    Join Date
    May 2013
    Location
    San d'Oria
    Posts
    543
    Character
    Anjou
    World
    Ragnarok
    Main Class
    NIN Lv 60
    More like "We just want you to fix things that have been issues for over a year now" things that would literally take only like...10 minutes to implement. Adding Fast Cast to Dark Knight? No problemo, add the value for the job ability and tag it to Dark Knight at a certain lvl for it to be obtained. Cait Sith/Atomos? make a few AI with HP/MP, abilties and ofc their summoning/desummoning animations, and then add the cavernous maw/cait sith dats to wrap that up. Seriously it is not that much of a 'twisting your arm' thing, as most people are preaching on about (Like Karbuncle but I agree some of it does get out of hand, I only asked what the status was with campaign) it's just a simple 'hey this shouldn't take too long when you said a few years ago we were gonna be given this stuff' if they never put those on the road map, this wouldn't even be talked about. It's the fact we were -promised- the new summons (Which I'll be honest SMN NEEDS SOMETHING FRESH AND NEW) and they apparently just rolled it all up and tossed it away for that cute little sachet that makes your avatars a little stronger. Yeah stronger is nice, but we're still using the same old same old, and Odin/Alex don't get to come out and play that often anymore...
    (0)

  4. #4
    Player Anjou's Avatar
    Join Date
    May 2013
    Location
    San d'Oria
    Posts
    543
    Character
    Anjou
    World
    Ragnarok
    Main Class
    NIN Lv 60
    Most of the time they observe how the community handles the new jobs, it determines their future in terms of af stats. If paladins use sentinel a lot, their af could cater to sentinel a little (As shown by Valor Leggings)
    (0)

  5. #5
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Anjou View Post
    Most of the time they observe how the community handles the new jobs, it determines their future in terms of af stats. If paladins use sentinel a lot, their af could cater to sentinel a little (As shown by Valor Leggings)
    Exactly. I think no where is this better exemplified than in SMN.
    AF1 basically tells you how they intended the job to be played originally... Looking at SMN's.... it's pretty obvious that they intended for SMN to summon>BP>release>repeat.
    But when they actually looked at how people played it... No one did that crazy thing.
    So the Relic set offers more bonuses that cater to how a smn actually plays the job.
    (0)

  6. #6
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    If you care that much about politeness you'll appreciate that Matsui posts anything at all, but personally I find most of Matsui's (or to be more fair, the devs, since I'm sure Matsui is just the main spokesman of the dev team anyway) posts are either empty promises or non-answers so it's really not much different than no posts at all.
    (11)

  7. #7
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Some people look at this thread and seem to react like "Oh, he replied, so they're paying attention.".

    The fact is, his reply merely says "We're paying attention and thank you for thanking me.". I don't mean to call the man, or the company, a liar, but we have months, and years of evidence that the NA concerns are back-burner vs two posts that say they do read our posts.
    (7)

  8. #8
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    I LOVE the new Skirmish in Yorcia.
    It feels like.... Garrison to me. And that's not a bad thing. I really enjoy the use of the waves of enemies here... and the way skirmish works just in general is, in my opinion, Adoulin's biggest success.
    (It's fun, it's challenging enough, it doesn't take 7hrs, it's fun, and the rewards are good.)
    Keep up the good work Matsui and Dev Team.
    (2)

  9. #9
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by FaeQueenCory View Post
    I LOVE the new Skirmish in Yorcia.
    Do you love the random augments, and how ilvl 113 gear destroys some ilvl 119 gear?

    With that said, I'd say Yorcia Skirmish is more good than bad, but still seems to suffer from the randomness that the player base has been quite vocally against for some time.
    (5)

  10. #10
    Player Riggs's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle - Windurst
    Posts
    144
    Character
    Zoop
    World
    Carbuncle
    Main Class
    BLM Lv 99
    I missed posting on the post in question but I would like to comment on it here, while I was very critical early on I do feel like the dev's have listened to many of our comments and have tried to take them on board in the last 2 updates, while there are still problems as pointed out and probably some personal grievances about favourite jobs if the current course of action continues I believe this game will continue to thrive.
    (1)

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