
Originally Posted by
Glamdring
I do understand the mechanics of your post. However (and I believe this was actually confirmed with a dev interview years ago-like pre-Abyssea) that beast jug pets always spawn 1-2 levels below the master, the relic gloves were supposed to close that gap. BA adds I believe it was 2 levels per merit to the cap which was why I always used funguar pets when we were at 75 cap. So yes, to that point my remarks were taking pets that capped at about 114 the rest of the way to our axe, extending their useful life a bit.
The shaft comes in that the other jobs never required any merits or gear to get to master's level, now they do, but unlike us they don't HAVE merits to take as you said avatars beyond that piece (and why they discontinued the practice beyond 99 I'm not coder enough to know). That leaves them with a gap. However, if they fix it by giving a 119 piece to the jobs beast gets the shaft as it takes more than just the Axe to get our pet to 119, we need the gloves-and depending on the jug cap BA-to get there. Of course if they don't give smn a 119 piece they are getting the shaft (damage numbers for avatars or not, beast pets are harder to kill just from higher HP, even before any defensive stats). And I'm sure the avatar's iLevel effects things like overcoming prey resistances and the like, so a 119 piece may still be needed. Smn do have the advantage of the shortest cool-down time to get another full-strength pet of all the pet jobs tho'.
so please note, I'm not disagreeing with you, just expanding on my unclear prior statement a bit.