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  1. #71
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Hoof volley for falcorr! 4k needle on a newer cactuar. Tepal Twist, petalback Spin, and/or Phaeosynthesis from the mandy. Wild Ginseng for rabbit. etc. Make the moves we already got actually land on nms
    (2)

  2. #72
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    Quote Originally Posted by Louispv View Post
    Just tried out 2 Sharpwit Hermes. (which ran me 100,000 gil by the way) His normal swings do 50 and his critical hits do 80, and that's against beasts, which he's ostensibly receiving a damage bonus against. What the fuck SE?! Using a pet capped down the 90's gives out better damage. And for this you required a god damn endgame drop? This isn't the level 20 synth joke frog pet SE!

    This is some sort of mistake, one would hope, or I'm just not fucking playing BST anymore.
    Ark Angel Drop: Check
    Yet Another Mandragora: Check
    Not a Cooking Synth: Check
    Is the Same or Worse Than Existing Pets: Check

    Rare, Boring, Annoying, and Confusing (RBAC™) Test: Pass

    I guess something had to balance out giving us pink eaglebirds (Ibuki wins this update, expensive as it is).
    (5)

  3. #73
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    I can't afford most of the new pets. I'm not doing anything important enough on bst to justify spending that kind of gil.
    (3)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  4. #74
    Player
    Join Date
    Nov 2013
    Posts
    400
    RBAC, lol, that is pretty funny. I concur, these pets take an herculean effort to obtain, however, they are boring, annoying, confusing, etc. Jug pets are named monsters, but there is nothing special about them (Not even their appearance). They are also noticeably weaker compared to their wild counterparts, barring an extreme level difference.

    I recall the first moment I summoned Courier Carrie, she was somewhat unique compared to the nq crab familiar (Physically and I belive lvl wise). I was of the mind set that the remaining named jug pets would share Carrie's unique physical qualities, but that was not the case. I wholly understand that monster balance has to be taken into consideration when increasing jug pet's power, however, like NMs, jug pets are named creatures, they should have a unique appeal to them as it pertains to their physical appearance and performance. Certain monster abilities may too powerful for jug pets to possess, such as tp moves based on a target's hp, doom, etc. Perhaps the jugs could posses a spinoff ability of some sorts or a ready move that is unique to the named jug pet.

    Honestly, I do not have an issue with jug pets that are hard to obtain; however, jug pet performance does not equate to the level of difficultly needed to obtain them. If the tulfaire possessed a ready move that does respectable damage, shoot, I will happily go beyond the call of duty to obtain her. One of the ingredients for the mandy jug drops from the new AAs. Individuals do the the AA battles for chapters which allows them to make incredible gear. There is nothing incredible about the mandy jug, he is not worth the hassle. The effort he takes to make and his power does not equate. Back in the day, I would gladly sit in my mog house trying to hq tree sap, because panzer was worth the effort, he could solo avatars with the greatest of ease. Honestly, the hq jug pet system was not all that bad, pretty neat actually; cheap ingredients, respectable synth level, and hqs would result in a noticeably more powerful pet, but the auction house is pretty dead atm XD.
    (1)
    Last edited by WoW; 01-12-2014 at 06:36 AM.

  5. #75
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    I agree that pets need more moves. I'd like some unique ones but they have a ton unused that I'm like what the hell in not being able to be used yet.

    Sharpwit Hermes sucks, it does the same damage as Flowerpot Merle, more or less with the exact same move set. There's a ton of TP moves that are used by NMs and mandragoras learn in Monstrosity. Surprised it hasn't at least gotten Photosynthesis, Dream Flower, Demonic Flower, Petal Pirouette, Petalback Spin, or Tepal Twist.

    But honestly I'd like to see more variety in jugs. When Crude Raphie (Adamantoise) was added I thought we'd get more types of monsters finally. Instead of more crabs and mandragoras.
    (3)

  6. #76
    Player
    Join Date
    Nov 2013
    Posts
    400
    Good point, there are a plethora of unused moves that are not available to jug pets. No clue why the majority of these moves were removed, the chapuli's ready move list was really a wth moment for me, lol.
    (1)

  7. #77
    Player
    Join Date
    Mar 2011
    Posts
    280
    Especially since it doesn't make much sense to remove them. If putting a 6 second invincibility move on a 3 Ready charge timer was broken to the point that Scissorleg couldn't get nature's meditation, (in which case, Sentinel says, "Hi! Did you forget me?") why was SE simply able to change what it does and give BLU nature's meditation as a cheap effective ATT+20% buff?

    If the ready moves are too powerful, change what they do like you keep doing to BLU spells, don't just leave us with an empty move list.
    (4)

  8. #78
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    I'm glad I'm not the only one annoyed with how stripped-down our familiars can be at times.

    Also, I agree that they should possess a unique move of their own. Like an NM, our pets have unique names, so why not make them more interesting?
    (1)

  9. #79
    Player
    Join Date
    Nov 2013
    Posts
    400
    I decided to play around with Ibuki and Kiyomaro post-update, nothing too in-depth, just eye-balling. Ibuki was noticeably stronger than the other pets pre-update, best tank imo, however, molted plumage was only doing around 1kish to pugils in foret de Hennetiel, today she was doing 2.5k damage. I wanted to test the pets out on a few stronger mobs (Ashen tigers in Kamihr Drifts checked as decent challenge), molted plumage was still doing respectable damage, 2k. They did appear to significantly boost the pets ws power. Perhaps one of the math wizards can perform an in-depth analysis post-update (Do not know how they will perform in boss battles, but Ibuki was pretty strong against normal mobs).
    (1)
    Last edited by WoW; 01-21-2014 at 05:39 AM.

  10. #80
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    I'd say Kiyomaro is a better tank. It's counter/gaurd rate go thru the roof with zealous snort.

    Anyways seems like the boosted att and base dmg of pets a bit. Possibly just adjusted how pet pdif works. But yeah it's nice
    (0)

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